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📄 gltexture.h

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/*
	gltexture.h - Texture class
	Copyright (c) HalfLucifer, 2001.7.20
*/
#ifndef __GLTEXTUREH__
#define __GLTEXTUREH__

#include <windows.h>
#include <stdio.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "ijl.h"

class GLtexture
{

public:
	GLtexture() : MipMap(false), MinFilter(GL_LINEAR), MaxFilter(GL_LINEAR) {}
	~GLtexture() { delete [] data; glDeleteTextures(1, &TexID); }
	void SetMipmap() { MipMap=true; }
	void SetFilter(GLfloat min, GLfloat max) { MinFilter=min; MaxFilter=max; }
	bool LoadTGA(char *filename);
	bool LoadJPG(char *filename);
	bool LoadBMP(char *filename);
	GLuint ID() { return TexID; }

protected:
	GLubyte*	data;			// Image byte data
	GLuint		bpp;			// Image color depth in bits per pixel
	GLuint		width;			// Image width
	GLuint		height;			// Image height
	bool		MipMap;
	GLfloat		MinFilter;
	GLfloat		MaxFilter;
	GLuint		TexID;			// Texture id used to select a texture

};

#endif

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