代码搜索:Texture

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java texture.java

package com.brackeen.javagamebook.graphics3D.texture; import java.awt.Graphics2D; import java.awt.image.*; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /**
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java texture.java

package com.brackeen.javagamebook.graphics3D.texture; import java.awt.Graphics2D; import java.awt.image.*; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /**
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java texture.java

package com.brackeen.javagamebook.graphics3D.texture; import java.awt.Graphics2D; import java.awt.image.*; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /**
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c texture.c

/****************************************************************************** * * NAME : fimg_tu.c * TITLE : FIMG-3DSE ver1.0 Register Level API * AUTHOR : inhosens, Lee *
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cfg texture.cfg

# [TextureName] // The texture name is used as the INI section # File=FileName // Either a file can be specified to load the texture # Effect=Glow(size,exposure)
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h texture.h

/* s_p_oneil@hotmail.com Copyright (c) 2000, Sean O'Neil All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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cpp texture.cpp

/* s_p_oneil@hotmail.com Copyright (c) 2000, Sean O'Neil All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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h texture.h

/* s_p_oneil@hotmail.com Copyright (c) 2000, Sean O'Neil All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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cpp texture.cpp

/* s_p_oneil@hotmail.com Copyright (c) 2000, Sean O'Neil All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the fo
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cpp texture.cpp

/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Socce