代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/441143/1772286
java animbillboard.java
import javax.microedition.m3g.*;
public class AnimBillboard
{
private Mesh bbMesh;
private Appearance appearance;
private Texture2D[] textures; // holds the images
private i
www.eeworm.com/read/434629/1869909
java texturedplane.java
// TexturedPlane.java
// Andrew Davison, May 2003, dandrew@ratree.psu.ac.th
/* Create a QuadArray with a texture mapping and lighting effects.
The array may contain any number of verticies
www.eeworm.com/read/434629/1870012
java landscape.java
// Landscape.java
// Andrew Davison, August 2003, dandrew@ratree.psu.ac.th
/* Landscape loads a landscape made up of a mesh and a texture.
If the user supplied the filename, fname, then Land
www.eeworm.com/read/432926/1886252
pde texturecube.pde
/**
* TexturedCube
* by Dave Bollinger.
*
* Drag mouse to rotate cube. Demonstrates use of u/v coords in
* vertex() and effect on texture(). The textures get distorted using
* the P3D renderer
www.eeworm.com/read/421437/2052383
cpp main.cpp
#include
#include "mygl.h"
int main(int argc, char **argv)
{
Q_INIT_RESOURCE(texture);
QApplication app(argc, argv);
QTextCodec::setCodecForTr(QTextCodec::codecForLocale());
M
www.eeworm.com/read/418788/2084396
java animbillboard.java
import javax.microedition.m3g.*;
public class AnimBillboard
{
private Mesh bbMesh;
private Appearance appearance;
private Texture2D[] textures; // holds the images
private i
www.eeworm.com/read/403026/2316449
vsh skinmesh2.vsh
vs.1.1
;------------------------------------------------------------------------------
; v0 = position
; v1 = blend weights
; v2 = blend indices
; v3 = normal
; v4 = texture coordinates
;--
www.eeworm.com/read/403026/2316450
vsh skinmesh1.vsh
vs.1.1
;------------------------------------------------------------------------------
; v0 = position
; v1 = blend weights
; v2 = blend indices
; v3 = normal
; v4 = texture coordinates
;--
www.eeworm.com/read/403026/2316451
vsh skinmesh3.vsh
vs.1.1
;------------------------------------------------------------------------------
; v0 = position
; v1 = blend weights
; v2 = blend indices
; v3 = normal
; v4 = texture coordinates
;--
www.eeworm.com/read/403026/2316452
vsh skinmesh4.vsh
vs.1.1
;------------------------------------------------------------------------------
; v0 = position
; v1 = blend weights
; v2 = blend indices
; v3 = normal
; v4 = texture coordinates
;--