代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/441143/1772286

java animbillboard.java

import javax.microedition.m3g.*; public class AnimBillboard { private Mesh bbMesh; private Appearance appearance; private Texture2D[] textures; // holds the images private i
www.eeworm.com/read/434629/1869909

java texturedplane.java

// TexturedPlane.java // Andrew Davison, May 2003, dandrew@ratree.psu.ac.th /* Create a QuadArray with a texture mapping and lighting effects. The array may contain any number of verticies
www.eeworm.com/read/434629/1870012

java landscape.java

// Landscape.java // Andrew Davison, August 2003, dandrew@ratree.psu.ac.th /* Landscape loads a landscape made up of a mesh and a texture. If the user supplied the filename, fname, then Land
www.eeworm.com/read/432926/1886252

pde texturecube.pde

/** * TexturedCube * by Dave Bollinger. * * Drag mouse to rotate cube. Demonstrates use of u/v coords in * vertex() and effect on texture(). The textures get distorted using * the P3D renderer
www.eeworm.com/read/421437/2052383

cpp main.cpp

#include #include "mygl.h" int main(int argc, char **argv) { Q_INIT_RESOURCE(texture); QApplication app(argc, argv); QTextCodec::setCodecForTr(QTextCodec::codecForLocale()); M
www.eeworm.com/read/418788/2084396

java animbillboard.java

import javax.microedition.m3g.*; public class AnimBillboard { private Mesh bbMesh; private Appearance appearance; private Texture2D[] textures; // holds the images private i
www.eeworm.com/read/403026/2316449

vsh skinmesh2.vsh

vs.1.1 ;------------------------------------------------------------------------------ ; v0 = position ; v1 = blend weights ; v2 = blend indices ; v3 = normal ; v4 = texture coordinates ;--
www.eeworm.com/read/403026/2316450

vsh skinmesh1.vsh

vs.1.1 ;------------------------------------------------------------------------------ ; v0 = position ; v1 = blend weights ; v2 = blend indices ; v3 = normal ; v4 = texture coordinates ;--
www.eeworm.com/read/403026/2316451

vsh skinmesh3.vsh

vs.1.1 ;------------------------------------------------------------------------------ ; v0 = position ; v1 = blend weights ; v2 = blend indices ; v3 = normal ; v4 = texture coordinates ;--
www.eeworm.com/read/403026/2316452

vsh skinmesh4.vsh

vs.1.1 ;------------------------------------------------------------------------------ ; v0 = position ; v1 = blend weights ; v2 = blend indices ; v3 = normal ; v4 = texture coordinates ;--