代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/340628/12142406

cpp init.cpp

#include "main.h" #include "quake3bsp.h" /** 创建纹理 */ bool CreateTexture(UINT &texture, LPSTR strFileName) { if(!strFileName) return false; tImage *pImage = NULL; if(strstr(strFil
www.eeworm.com/read/252079/12304347

txt @psc_readme_2609_3.txt

Title: Background Texturing Description: This will show you how to texture a background in DirectX THis was brought to you by Lost Side Dead. This file came from Planet-Source-Code.com...the home mi
www.eeworm.com/read/5587/62112

lli render.lli

# AutoVision Landscape library # Entries are of the form: # Landscape Object Name # Texture Map # Opacity Map # Alignment (0 = camera aligned one face, 1 = one face, 2 = crossing faces, 3 = camer
www.eeworm.com/read/14187/321448

cpp vtc_zte_ztscan_dec.cpp

/* $Id: vtc_zte_ztscan_dec.cpp,v 1.1 2005/05/09 21:29:49 wmaycisco Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode S
www.eeworm.com/read/14187/321512

cpp vtc_zte_ztscan_enc.cpp

/* $Id: vtc_zte_ztscan_enc.cpp,v 1.1 2005/05/09 21:29:49 wmaycisco Exp $ */ /****************************************************************************/ /* MPEG4 Visual Texture Coding (VTC) Mode S
www.eeworm.com/read/465508/1519377

java animbillboard.java

import javax.microedition.m3g.*; public class AnimBillboard { private Mesh bbMesh; private Appearance appearance; private Texture2D[] textures; // holds the images private i
www.eeworm.com/read/451266/1663611

cpp init.cpp

#include "main.h" #include "quake3bsp.h" /** 创建纹理 */ bool CreateTexture(UINT &texture, LPSTR strFileName) { if(!strFileName) return false; tImage *pImage = NULL; if(strstr(strFil
www.eeworm.com/read/208399/4993302

h shadow.h

class shadow : public bsp_object { public: // external parameters int texture; float sizex, sizey; // internal parmeters int hit; bsp_object *curobj; // constructor resets all inte
www.eeworm.com/read/343875/3214923

cpp main.cpp

#include #include "mygl.h" int main(int argc, char **argv) { Q_INIT_RESOURCE(texture); QApplication app(argc, argv); QTextCodec::setCodecForTr(QTextCodec::codecForLocale()); M
www.eeworm.com/read/447482/1702551

cpp m_map.cpp

#include "m_map.h" CElement::CElement () { m_nTex = -1; } CElement::~CElement () { Release (); } BOOL CElement::Create ( LPCSTR lpFilename ) { if ( m_nTex > -1 ) Texture_Unload (