代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/340628/12142406
cpp init.cpp
#include "main.h"
#include "quake3bsp.h"
/** 创建纹理 */
bool CreateTexture(UINT &texture, LPSTR strFileName)
{
if(!strFileName)
return false;
tImage *pImage = NULL;
if(strstr(strFil
www.eeworm.com/read/252079/12304347
txt @psc_readme_2609_3.txt
Title: Background Texturing
Description: This will show you how to texture a background in DirectX
THis was brought to you by Lost Side Dead.
This file came from Planet-Source-Code.com...the home mi
www.eeworm.com/read/5587/62112
lli render.lli
# AutoVision Landscape library
# Entries are of the form:
# Landscape Object Name
# Texture Map
# Opacity Map
# Alignment (0 = camera aligned one face, 1 = one face, 2 = crossing faces, 3 = camer
www.eeworm.com/read/14187/321448
cpp vtc_zte_ztscan_dec.cpp
/* $Id: vtc_zte_ztscan_dec.cpp,v 1.1 2005/05/09 21:29:49 wmaycisco Exp $ */
/****************************************************************************/
/* MPEG4 Visual Texture Coding (VTC) Mode S
www.eeworm.com/read/14187/321512
cpp vtc_zte_ztscan_enc.cpp
/* $Id: vtc_zte_ztscan_enc.cpp,v 1.1 2005/05/09 21:29:49 wmaycisco Exp $ */
/****************************************************************************/
/* MPEG4 Visual Texture Coding (VTC) Mode S
www.eeworm.com/read/465508/1519377
java animbillboard.java
import javax.microedition.m3g.*;
public class AnimBillboard
{
private Mesh bbMesh;
private Appearance appearance;
private Texture2D[] textures; // holds the images
private i
www.eeworm.com/read/451266/1663611
cpp init.cpp
#include "main.h"
#include "quake3bsp.h"
/** 创建纹理 */
bool CreateTexture(UINT &texture, LPSTR strFileName)
{
if(!strFileName)
return false;
tImage *pImage = NULL;
if(strstr(strFil
www.eeworm.com/read/208399/4993302
h shadow.h
class shadow : public bsp_object
{
public:
// external parameters
int texture;
float sizex, sizey;
// internal parmeters
int hit;
bsp_object *curobj;
// constructor resets all inte
www.eeworm.com/read/343875/3214923
cpp main.cpp
#include
#include "mygl.h"
int main(int argc, char **argv)
{
Q_INIT_RESOURCE(texture);
QApplication app(argc, argv);
QTextCodec::setCodecForTr(QTextCodec::codecForLocale());
M
www.eeworm.com/read/447482/1702551
cpp m_map.cpp
#include "m_map.h"
CElement::CElement ()
{
m_nTex = -1;
}
CElement::~CElement ()
{
Release ();
}
BOOL CElement::Create ( LPCSTR lpFilename )
{
if ( m_nTex > -1 )
Texture_Unload (