代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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cpp gltexture.cpp

/* Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and
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nvp dependentar.nvp

; ; DependentAR.nvp ; #include "PixelConstants.h" ; Declare pixel shader version ps.1.1 ; get colors from all 4 texture stages tex t0 ; source texture texreg2
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nvv particlefloor.nvv

/************************************************************************ particleFloor.nvv Vertex Shader for the floor of the Particle System Each vertex contains v0: position v1: 2D
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nvp dependentar.nvp

; ; DependentAR.nvp ; #include "PixelConstants.h" ; Declare pixel shader version ps.1.1 ; get colors from all 4 texture stages tex t0 ; source texture texreg2
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h constants.h

/****************************************************************************** Copyright (C) 1999, 2000 NVIDIA Corporation This file is provided without support, instruction, or implied warra
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nvv dirlight.nvv

; Transforms a vertex to homogenoeous clip space ; and lights it with a single directional light in ; world space, then outputs a texture coordinate. ; - 7 instructions ; Note that negative output
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c main.c

/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into
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cfg world.cfg

HeightMap=2049x2049_map.png Scale.x=2.0 Scale.y=0.6 Scale.z=2.0 WorldTexture=terrain_texture.jpg DetailTexture=terrain_detail.jpg
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asm splat3.asm

!!ARBfp1.0 OPTION ARB_precision_hint_fastest; TEMP blendcolor, currentcolor, coverage; # Fetch coverage. TEX coverage, fragment.texcoord[0], texture[0], 2D; TEX blendcolor, fragmen
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asm splat4.asm

!!ARBfp1.0 OPTION ARB_precision_hint_fastest; TEMP blendcolor, currentcolor, coverage; # Fetch coverage. TEX coverage, fragment.texcoord[0], texture[0], 2D; TEX blendcolor, fragmen