代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
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cpp gltexture.cpp
/* Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and
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nvp dependentar.nvp
;
; DependentAR.nvp
;
#include "PixelConstants.h"
; Declare pixel shader version
ps.1.1
; get colors from all 4 texture stages
tex t0 ; source texture
texreg2
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nvv particlefloor.nvv
/************************************************************************
particleFloor.nvv
Vertex Shader for the floor of the Particle System
Each vertex contains
v0: position
v1: 2D
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nvp dependentar.nvp
;
; DependentAR.nvp
;
#include "PixelConstants.h"
; Declare pixel shader version
ps.1.1
; get colors from all 4 texture stages
tex t0 ; source texture
texreg2
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h constants.h
/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warra
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nvv dirlight.nvv
; Transforms a vertex to homogenoeous clip space
; and lights it with a single directional light in
; world space, then outputs a texture coordinate.
; - 7 instructions
; Note that negative output
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c main.c
/* Copyright (C) Gabor Nagy, 2000.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
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cfg world.cfg
HeightMap=2049x2049_map.png
Scale.x=2.0
Scale.y=0.6
Scale.z=2.0
WorldTexture=terrain_texture.jpg
DetailTexture=terrain_detail.jpg
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asm splat3.asm
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
TEMP blendcolor, currentcolor, coverage;
# Fetch coverage.
TEX coverage, fragment.texcoord[0], texture[0], 2D;
TEX blendcolor, fragmen
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asm splat4.asm
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
TEMP blendcolor, currentcolor, coverage;
# Fetch coverage.
TEX coverage, fragment.texcoord[0], texture[0], 2D;
TEX blendcolor, fragmen