代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/201480/6967222
cpp light_tex_effect.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: light_tex_effect.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// Syste
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cpp textureloaderpcx.cpp
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Textur
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cpp textureloader.cpp
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Textur
www.eeworm.com/read/118158/7134757
cpp textureview.cpp
// TextureView.cpp : implementation of the CTextureView class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#include "TextureView.h"
#include "gl\gl.h"
#include "gl\
www.eeworm.com/read/462370/7202159
h glext.h
#ifndef __glext_h_
#define __glext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 1992-1999 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE COD
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cpp chgl.cpp
#include "stdafx.h"
#include
#include
#include
#include "ChGL.h"
ChGL::ChGL() {
}
ChGL::~ChGL() {
}
void ChGL::drawCylinder( float baseRadius, float topRa
www.eeworm.com/read/454544/7387716
cpp render.cpp
#include
#include "render.h"
EGLDisplay glesDisplay;
EGLSurface glesSurface;
EGLContext glesContext;
GLuint fontTexture = 0;
extern HWND hWnd;
extern HDC hDC;
int Wind
www.eeworm.com/read/449679/7498169
pov default.pov
// Persistence Of Vision raytracer version default scene file.
// By Arie Voors
// This image contains the default scene in which the nec2 structure or far-field pattern is placed.
global_setting
www.eeworm.com/read/449650/7499085
cpp decal.cpp
#include "Decal.h"
Decal::Decal()
{
InitVariables();
}
Decal::Decal(tgaInfo *psImageFile)
{
InitVariables();
SetDecal(psImageFile);
}
Decal::Decal(char *sFileName)
{
InitVariab
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txt read me.txt
*****************************************************************
* APRON TUTORIALS PRESENTED BY MORROWLAND *
*****************************************************************
* Project Name : 3