📄 default.pov
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// Persistence Of Vision raytracer version default scene file.
// By Arie Voors
// This image contains the default scene in which the nec2 structure or far-field pattern is placed.
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "skies.inc"
// Select one of the below camera points by removing and addeng comment indicators: //
//#declare cdist = 200; // Short distance camera
//#declare cang = 70;
#declare cdist = 400; // Medium distance camera
#declare cang = 36;
//#declare cdist = 800; // Long distance camera
//#declare cang = 19;
#declare height = 50; // Camera height to look at in case of groundplane.
#declare ldist = cdist+100; // Distance for light_source
#declare lcolor = White; // Color for light source
#declare dPHI = radians (5); // Degrees right from camera to light source.
#declare dTHE = radians (10); // Degrees upwards from camera to light source
#declare Pattern = texture { pigment { Red } finish { ambient .1 diffuse .8 }} // Pattern texture
#declare Geometry = texture { T_Copper_4A } // Geometry texture
#declare PerfGnd = texture { T_Silver_5D } // Perfect Ground(plane)
#declare FiniGnd = texture { pigment { Green } finish { ambient .4 diffuse .6 }} // Finite Ground(plane)
#declare MyClouds = sky_sphere { S_Cloud1 } // Sky filled with clouds
sky_sphere { MyClouds }
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