代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/444052/7618979
pdf sar image texture classification based on kernel fisher discriminant analysis.pdf
www.eeworm.com/read/415705/11057414
pdf texture analysis and classification with linear regression model based on wavelet transform.pdf
www.eeworm.com/read/190751/8438606
vbp caustics.vbp
Type=Exe
Reference=*\G{27B854C0-C09B-11D0-8253-00805F2A72AB}#1.0#0#..\VB3D\opengl\Opengl32.tlb#Microsoft OpenGL 1.1 - TLB v 1.0
Reference=*\G{27320DC0-C09B-11D0-8253-00805F2A72AB}#1.0#0#C:\WINDOWS\S
www.eeworm.com/read/188943/8504971
cpp textureview.cpp
// TextureView.cpp : implementation of the CTextureView class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#include "TextureView.h"
#include "gl\gl.h"
#include "gl\
www.eeworm.com/read/187634/8613041
def stomach2.def
MATERIAL STOMACH
BUMP|MAPPING
0 0 0
0 0 0
1 1 1
0.8 0 0.1
40
TEXTURE_NONE
art\stomach.raw
art\contr04.raw
www.eeworm.com/read/388243/8625543
cpp rocket.cpp
#include "stdafx.h"
#include "rocket.h"
CRocket::CRocket(CMD2Model * pmd2, Weapon type) : CEntity(pmd2)
{
//VTRACE("CRocket::CRocket(%x)\n", this);
velocity = CVector(0.0, 0.0, 120.0);
ac
www.eeworm.com/read/185220/9049625
cpp common.cpp
#include "Common.h"
VERTEX_COLOR_TEXTURE SetVertex(float x,float y,float z,DWORD color,float u,float v)
{
VERTEX_COLOR_TEXTURE ver;
ver.x=x;
ver.y=y;
ver.z=z;
ver.color=color;
ver.u=u;
www.eeworm.com/read/381616/9083121
h texturestateapplication.h
/***************************************************************
* TextureStateApplication.h *
* *
*
www.eeworm.com/read/282485/9090361
h battleroomsystem.h
// LobbyScene.h: interface for the CMCLobbyScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BATTLESCENE_H__29665D93_452E_42E8_B407_9C94B4ACB
www.eeworm.com/read/282485/9090566
h gameui.h
//--------------------------------------------------------------------------------------------------------
// File. GameUI.h
//-----------------------------------------------------------------------