texturestateapplication.h
来自「real-time(实时渲染技术DirectX)13-18」· C头文件 代码 · 共 51 行
H
51 行
/***************************************************************
* TextureStateApplication.h *
* *
* This file contains the header information for the class *
* derived from CHostApplication. This new class will *
* demonstrate the basics of texture filtering and texture *
* coordinate texture states.. For this file to *
* compile correctly, the path for the DX include files must be *
* added to your path. *
* *
* Changes: *
* * None *
***************************************************************/
#include "Application.h"
class CTextureStateApplication : public CHostApplication
{
public:
void VerifyModes();
void SetupDevice();
BOOL CreateGeometry();
void DestroyGeometry();
CTextureStateApplication();
virtual ~CTextureStateApplication();
BOOL HandleMessage(MSG *pMessage);
virtual BOOL PostInitialize();
virtual BOOL PreTerminate();
virtual BOOL PreReset();
virtual BOOL PostReset();
virtual void Render();
//Override PreRender so that we can change the clear color
virtual void PreRender();
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
long m_CurrentFilterMode;
long m_CurrentAddressMode;
//Our texture object
LPDIRECT3DTEXTURE8 m_pCheckerTexture;
//These matrices are reusable transformation matrices
D3DXMATRIX m_WorldMatrix;
D3DXMATRIX m_ViewMatrix;
D3DXMATRIX m_ProjectionMatrix;
};
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