代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/174450/9586931

fp l-mrect.fp

!!FP1.0 #L-M matrix-matrix multiplication #just for 4*4 matrixs now #But we can generate the fragmen program in Application. # 2 + DimensionOfMatirx*5 < 1024 # so the biggest matrix is 204*204 #
www.eeworm.com/read/174450/9586945

fp normalrect.fp

!!FP1.0 #here compute the normal of a vector which in a 2d Texture #add all elements together into ONE element #HERE Texture Unit----RECT, just ONE channel DECLARE TexOffset ={0,0,0,0}; #samp
www.eeworm.com/read/174450/9586951

fp maxrect.fp

!!FP1.0 #here compute the max element of a vector which in a 2d Texture #HERE Texture Unit----RECT DECLARE TexOffset ={0.0,0,0,0}; #sample the current position (i,j) TEX R0, f[WPOS], TEX0, RECT
www.eeworm.com/read/174450/9586953

fp subrect.fp

!!FP1.0 #texture 0 - texture 1 #support RECT TEX R0, f[WPOS], TEX0, RECT; TEX R1, f[WPOS], TEX1, RECT; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y
www.eeworm.com/read/174450/9587000

fp nearnormalrect.fp

!!FP1.0 #here compute the normal of a vector which in a 2d Texture #add all elements together into ONE element #HERE Texture Unit----RECT, just ONE channel DECLARE TexOffset ={0,0,0,0}; #samp
www.eeworm.com/read/174450/9587012

fp normalrect.fp

!!FP1.0 #here compute the normal of a vector which in a 2d Texture #add all elements together into ONE element #HERE Texture Unit----RECT, just ONE channel DECLARE TexOffset ={0,0,0,0}; #samp
www.eeworm.com/read/174450/9587018

fp maxrect.fp

!!FP1.0 #here compute the max element of a vector which in a 2d Texture #HERE Texture Unit----RECT DECLARE TexOffset ={0.0,0,0,0}; #sample the current position (i,j) TEX R0, f[WPOS], TEX0, RECT
www.eeworm.com/read/174450/9587019

fp subrect.fp

!!FP1.0 #texture 0 - texture 1 #support RECT TEX R0, f[WPOS], TEX0, RECT; TEX R1, f[WPOS], TEX1, RECT; MUL R0, R0, p[0]; #coefficient a of Vector x MUL R1, R1, p[1]; #coefficient b of Vector y
www.eeworm.com/read/174450/9587081

h densematrixongpu.h

// DenseMatrixOnGPU.h: interface for the DenseMatrixOnGPU class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DENSEMATRIXONGPU_H__863248F1_EA85_4FA1_
www.eeworm.com/read/174450/9587213

h pbuffer.h

#ifndef PBUFFERS_H #define PBUFFERS_H #include #include "extgl.h" #define MAX_ATTRIBS 256 #define MAX_PFORMATS 256 class CFloatPBuffer { public: // interface CFloa