代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/174450/9586931
fp l-mrect.fp
!!FP1.0
#L-M matrix-matrix multiplication
#just for 4*4 matrixs now
#But we can generate the fragmen program in Application.
# 2 + DimensionOfMatirx*5 < 1024
# so the biggest matrix is 204*204
#
www.eeworm.com/read/174450/9586945
fp normalrect.fp
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element
#HERE Texture Unit----RECT, just ONE channel
DECLARE TexOffset ={0,0,0,0};
#samp
www.eeworm.com/read/174450/9586951
fp maxrect.fp
!!FP1.0
#here compute the max element of a vector which in a 2d Texture
#HERE Texture Unit----RECT
DECLARE TexOffset ={0.0,0,0,0};
#sample the current position (i,j)
TEX R0, f[WPOS], TEX0, RECT
www.eeworm.com/read/174450/9586953
fp subrect.fp
!!FP1.0
#texture 0 - texture 1
#support RECT
TEX R0, f[WPOS], TEX0, RECT;
TEX R1, f[WPOS], TEX1, RECT;
MUL R0, R0, p[0]; #coefficient a of Vector x
MUL R1, R1, p[1]; #coefficient b of Vector y
www.eeworm.com/read/174450/9587000
fp nearnormalrect.fp
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element
#HERE Texture Unit----RECT, just ONE channel
DECLARE TexOffset ={0,0,0,0};
#samp
www.eeworm.com/read/174450/9587012
fp normalrect.fp
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element
#HERE Texture Unit----RECT, just ONE channel
DECLARE TexOffset ={0,0,0,0};
#samp
www.eeworm.com/read/174450/9587018
fp maxrect.fp
!!FP1.0
#here compute the max element of a vector which in a 2d Texture
#HERE Texture Unit----RECT
DECLARE TexOffset ={0.0,0,0,0};
#sample the current position (i,j)
TEX R0, f[WPOS], TEX0, RECT
www.eeworm.com/read/174450/9587019
fp subrect.fp
!!FP1.0
#texture 0 - texture 1
#support RECT
TEX R0, f[WPOS], TEX0, RECT;
TEX R1, f[WPOS], TEX1, RECT;
MUL R0, R0, p[0]; #coefficient a of Vector x
MUL R1, R1, p[1]; #coefficient b of Vector y
www.eeworm.com/read/174450/9587081
h densematrixongpu.h
// DenseMatrixOnGPU.h: interface for the DenseMatrixOnGPU class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DENSEMATRIXONGPU_H__863248F1_EA85_4FA1_
www.eeworm.com/read/174450/9587213
h pbuffer.h
#ifndef PBUFFERS_H
#define PBUFFERS_H
#include
#include "extgl.h"
#define MAX_ATTRIBS 256
#define MAX_PFORMATS 256
class CFloatPBuffer
{
public: // interface
CFloa