⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 normalrect.fp

📁 PDE simulator on GPU.
💻 FP
字号:
!!FP1.0
#here compute the normal of a vector which in a 2d Texture
#add all elements together into ONE element

#HERE Texture Unit----RECT, just ONE channel
DECLARE TexOffset ={0,0,0,0};

#sample the current position (i,j)
TEX R0, f[WPOS], TEX0, RECT;

#sample the (i+W/2,j)
ADD R1, f[WPOS], TexOffset.xwww;
TEX R1, R1, TEX0, RECT;
ADD R0, R0, R1;

#sample the (i,j+W/2)
ADD R1, f[WPOS], TexOffset.wxww;
TEX R1, R1, TEX0, RECT;
ADD R0, R1, R0;

#sample the (i+W/2, j+W/2)
ADD R1, f[WPOS], TexOffset.xxww;
TEX R1, R1, TEX0, RECT;

#sum 4 positions together in 1 channel
ADD o[COLR], R1, R0;

#If in 4 Channels, we need to sum RGBA components together
#ADD R2, R1, R0;
#ADD R2.x, R2.x,R2.y;
#ADD R2.x, R2.x,R2.z;
#ADD o[COLR], R2.x,R2.w;

 
END

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -