代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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java latheshape3d.java

package Mover3D; // LatheShape3D.java // Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th /* A LatheCurve is rotated around the y-axis to make a shape. Its appearance is set to a col
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h d3dxsprite.h

/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dxsprite.h // Content: D3DX
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html gettexgen.html

NAME glGetTexGendv, glGetTexGenfv, glGetTexGeniv - return texture coordinate generation paramete
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html gettexparameter.html

NAME glGetTexParameterfv, glGetTexParameteriv - return texture parameter values C
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html texgen.html

NAME glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv,
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html gettexenv.html

NAME glGetTexEnvfv, glGetTexEnviv - return texture environment parameters C SP
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java quadparticles.java

// QuadParticles.java // Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th /* A particle system for showing a fountain effect using a textured and coloured QuadArray consisting of many quads
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fp minrect.fp

!!FP1.0 #here compute the min element of a vector which in a 2d Texture #HERE Texture Unit----RECT DECLARE TexOffset ={0.0,0,0,0}; #sample the current position (i,j) TEX R0, f[WPOS], TEX0, RECT
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fp l-mrect.fp

!!FP1.0 #L-M matrix-matrix multiplication #just for 4*4 matrixs now #But we can generate the fragmen program in Application. # 2 + DimensionOfMatirx*5 < 1024 # so the biggest matrix is 204*204 #
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fp minrect.fp

!!FP1.0 #here compute the min element of a vector which in a 2d Texture #HERE Texture Unit----RECT DECLARE TexOffset ={0.0,0,0,0}; #sample the current position (i,j) TEX R0, f[WPOS], TEX0, RECT