📄 minrect.fp
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!!FP1.0
#here compute the min element of a vector which in a 2d Texture
#HERE Texture Unit----RECT
DECLARE TexOffset ={0.0,0,0,0};
#sample the current position (i,j)
TEX R0, f[WPOS], TEX0, RECT;
#sample the (i+W/2,j)
ADD R1, f[WPOS], TexOffset.xwww;
TEX R1, R1, TEX0, RECT;
MIN R0, R0, R1;
#sample the (i,j+W/2)
ADD R1, f[WPOS], TexOffset.wxww;
TEX R1, R1, TEX0, RECT;
MIN R0, R2, R0;
#sample the (i+W/2, j+W/2)
ADD R1, f[WPOS], TexOffset.xxww;
TEX R1, R1, TEX0, RECT;
#sum 4 positions together
MIN o[COLR], R1, R0;
END
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