代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/345593/11807563

cg cellshading_fp.cg

// Data structure passed from the vertex program to the fragement // program struct vert2frag { float4 HPosition : POSITION; float3 TexCoord : TEXCOORD0; }; // Output from the fragment pr
www.eeworm.com/read/345593/11807565

pas unit1.pas

{: Simple cell shading with CgShaders. This demo uses a vertex program to combine the normal and light vector to produce a light intensity which is passed to the fragment program as t
www.eeworm.com/read/344877/11854290

dat abrj.surf.dat

-10.083 -61.916 3 67. 9. 24. 1 2 1.0 ! Forest at Reserva Jaru, Ji-Parana ! the observed soil texture at Ji-Parana is sand ! 0 - 0.05m: clay%=4; sand%=88; silt%=8 ! buly density = 1.38 M
www.eeworm.com/read/155545/11863842

dat searchmap9.dat

Uhm, the texture on walls is different in this area. It seems like the cave was digged out starting from here.|0|4|11|15|/tiles9.png|16|16|0|0|0|0|0|0|0|9|0|10|0|0|0|0|0|0|0|0|8|0|11|0|0|0|0|0|0|0|7|0
www.eeworm.com/read/256425/12000374

java usetexture.java

// 程序:使用纹理贴图 // 范例文件:UseTexture.java import java.awt.*; import java.applet.*; public class UseTexture extends Applet { int ImageWidth,ImageHeight,countX,countY; Image
www.eeworm.com/read/256346/12006126

java usetexture.java

// 程序:使用纹理贴图 // 范例文件:UseTexture.java import java.awt.*; import java.applet.*; public class UseTexture extends Applet { int ImageWidth,ImageHeight,countX,countY; Image
www.eeworm.com/read/152842/12078670

java texturepaintdemo.java

import java.awt.*; import java.awt.geom.*; import java.net.*; import java.awt.image.BufferedImage; import java.applet.*; public class TexturePaintDemo extends Applet { private BufferedImag
www.eeworm.com/read/152837/12079027

java mycanvas.java

package manually; import javax.microedition.lcdui.*; import javax.microedition.m3g.*; public class MyCanvas extends Canvas { private Graphics3D iG3D; private Camera
www.eeworm.com/read/339324/12242653

h ftgltexturefont.h

#ifndef __FTGLTextureFont__ #define __FTGLTextureFont__ #include "FTFont.h" #include "FTVector.h" #include "FTGL.h" class FTTextureGlyph; /** * FTGLTextureFont is a specialisation of the
www.eeworm.com/read/149626/12361547

dat searchmap9.dat

Uhm, the texture on walls is different in this area. It seems like the cave was digged out starting from here.|0|4|11|15|/tiles9.png|16|16|0|0|0|0|0|0|0|9|0|10|0|0|0|0|0|0|0|0|8|0|11|0|0|0|0|0|0|0|7|0