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📄 ftgltexturefont.h

📁 ftgl-2.1.2 夸平台的opengl显示字体
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#ifndef     __FTGLTextureFont__#define     __FTGLTextureFont__#include "FTFont.h"#include "FTVector.h"#include "FTGL.h"class FTTextureGlyph;/** * FTGLTextureFont is a specialisation of the FTFont class for handling * Texture mapped fonts * * @see     FTFont */class  FTGL_EXPORT FTGLTextureFont : public FTFont{    public:        /**         * Open and read a font file. Sets Error flag.         *         * @param fontFilePath  font file path.         */        FTGLTextureFont( const char* fontFilePath);                /**         * Open and read a font from a buffer in memory. Sets Error flag.         *         * @param pBufferBytes  the in-memory buffer         * @param bufferSizeInBytes  the length of the buffer in bytes         */        FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);                /**         * Destructor         */        virtual ~FTGLTextureFont();        /**            * Set the char size for the current face.         *         * @param size      the face size in points (1/72 inch)         * @param res       the resolution of the target device.         * @return          <code>true</code> if size was set correctly         */        virtual bool FaceSize( const unsigned int size, const unsigned int res = 72);        /**         * Renders a string of characters         *          * @param string    'C' style string to be output.            */        virtual void Render( const char* string);                /**         * Renders a string of characters         *          * @param string    wchar_t string to be output.              */        virtual void Render( const wchar_t* string);            private:        /**         * Construct a FTTextureGlyph.         *         * @param glyphIndex The glyph index NOT the char code.         * @return  An FTTextureGlyph or <code>null</code> on failure.         */        inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex);                        /**         * Get the size of a block of memory required to layout the glyphs         *         * Calculates a width and height based on the glyph sizes and the         * number of glyphs. It over estimates.         */        inline void CalculateTextureSize();        /**         * Creates a 'blank' OpenGL texture object.         *         * The format is GL_ALPHA and the params are         * GL_TEXTURE_WRAP_S = GL_CLAMP         * GL_TEXTURE_WRAP_T = GL_CLAMP         * GL_TEXTURE_MAG_FILTER = GL_LINEAR         * GL_TEXTURE_MIN_FILTER = GL_LINEAR         * Note that mipmapping is NOT used         */        inline GLuint CreateTexture();                /**         * The maximum texture dimension on this OpenGL implemetation         */        GLsizei maximumGLTextureSize;                /**         * The minimum texture width required to hold the glyphs         */        GLsizei textureWidth;                /**         * The minimum texture height required to hold the glyphs         */        GLsizei textureHeight;                /**         *An array of texture ids         */         FTVector<GLuint> textureIDList;                /**         * The max height for glyphs in the current font         */        int glyphHeight;        /**         * The max width for glyphs in the current font         */        int glyphWidth;        /**         * A value to be added to the height and width to ensure that         * glyphs don't overlap in the texture         */        unsigned int padding;                /**         *         */         unsigned int numGlyphs;                /**         */        unsigned int remGlyphs;        /**         */        int xOffset;        /**         */        int yOffset;};#endif // __FTGLTextureFont__

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