代码搜索:State Machine

找到约 10,000 项符合「State Machine」的源代码

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h state.h

#ifndef __ARMY_STATE_ #define __ARMY_STATE_ #include "army.h" class State { public: virtual void Advance() = 0; virtual void Assault() = 0; virtual void Rest() = 0; virtual void Fiesta()
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cpp state.cpp

#include "State.h" #include using namespace std; AdvanceState::AdvanceState(Army *pArmy):m_pArmy(pArmy){} void AdvanceState::Advance() { cout
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h state.h

/* Type definitions for nondeterministic finite state machine for bison, Copyright (C) 1984, 1989 Free Software Foundation, Inc. This file is part of Bison, the GNU Compiler Compiler. Bison is fr
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vhd state.vhd

package TYPES is type STATES is (S0,S1,S2); end package TYPES; library ieee; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use work.MYfunction.all; use work.types.all; entity
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gif state.gif

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mdl state.mdl

Model { Name "state" Version 6.0 GraphicalInterface { NumRootInports 0 NumRootOutports 2 Outport { BusObject "" BusOutputAsStruct "off
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java state.java

package org.kxml.io; import org.kxml.*; public class State { public State prev; public PrefixMap prefixMap; public String namespace; public String name; public String tag; // f
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class state.class

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java state.java

import java.awt.*; public class State { public void mouseDown(int x, int y){} public void mouseUp(int x, int y){} public void mouseDrag(int x, int y){} public void select(Drawing d, Color c){}
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vhd state.vhd

-- Description : state counter for time iterative CORDIC library ieee; library work; use ieee.std_logic_1164.all; use ieee.std_logic_arith.all; use ieee.std_logic_unsigned.all; use work.all;