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State Machine 的代码
state.cs
using System;
using System.Web.UI;
namespace Job111
{
///
/// WatchRoom 的摘要说明。
///
public class State
{
private Page p;
public State(Page CurrentPage)
{
state.cpp
#include "StdAfx.h"
#include ".\state.h"
#include
State::State(void)
{
}
State::~State(void)
{
}
ArcNode::ArcNode(void)
{
}
ArcNode::~ArcNode(void)
{
}
bool State:
state.h
#pragma once
#include "list"
#include "string"
using namespace std;
class State;
class ArcNode
{
public:
ArcNode(void);
~ArcNode(void);
public:
char InputChar;
State* NextState;
bo
state.java
package semantic;
import semantic.Symbol;
import gui.PepaConsole;
import trans.Debug;
import trans.Parsing;
import trans.Lexer;
import java.util.Stack;
public class State implements GoState
state.py
#: c04:statemachine:State.py
# A State has an operation, and can be moved
# into the next State given an Input:
class State:
def run(self):
assert 1, "run not implemented"
def next(se