📄 state.cpp
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#include "StdAfx.h"
#include ".\state.h"
#include <algorithm>
State::State(void)
{
}
State::~State(void)
{
}
ArcNode::ArcNode(void)
{
}
ArcNode::~ArcNode(void)
{
}
bool State::ArcNode_inserted(ArcNode _arcnode)
{
list<ArcNode>::iterator it;
it = find( MapTo.begin( ), MapTo.end( ), _arcnode );
if( it == MapTo.end( ) )
return false;
else
return true;
}
bool ArcNode::operator==(ArcNode Other)
{
if( Other.InputChar == InputChar && Other.NextState == NextState )
return true;
else
return false;
}
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