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State Machine 的代码
state.java
/**
*协议的抽象状态
*将要为每一个状态创建一个类来实现所要求的功能.
*所有状态的类必须继承这个类并提供doIt方法的实现,
*doIt方法在主类中(Sftp.class)循环执行.
*/
public abstract class State {
//实例变量
State next_state;
//在子类中实现,提供所要求的功能
abstract S
state.asp
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state.asp
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state.asp
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state.java
package ooad.state;
public abstract class State {
private Flight f;
public State(Flight f){
this.f=f;
}
public Flight getFlight() {
return f;
}
public abstract void o
state.h
/* Type definitions for nondeterministic finite state machine for Bison.
Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004 Free
Software Foundation, Inc.
This file is part of Bison, th
state.c
/* Type definitions for nondeterministic finite state machine for Bison.
Copyright (C) 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compil
state.c
/*
*/
/*
*/
class TCPOctetStream;
class TCPState;
class TCPConnection {
public:
TCPConnection();
/*
*/
void ActiveOpen();
void PassiveOpen();
void Close();
/*
*/
void Send();