⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 state.c

📁 bison 2.0 主要可以用来做语法分析用的
💻 C
字号:
/* Type definitions for nondeterministic finite state machine for Bison.   Copyright (C) 2001, 2002, 2003, 2004 Free Software Foundation, Inc.   This file is part of Bison, the GNU Compiler Compiler.   Bison is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2, or (at your option)   any later version.   Bison is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with Bison; see the file COPYING.  If not, write to   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.  */#include "system.h"#include <hash.h>#include "complain.h"#include "gram.h"#include "state.h"			/*-------------------.			| Shifts and Gotos.  |			`-------------------*//*-----------------------------------------.| Create a new array of NUM shifts/gotos.  |`-----------------------------------------*/static transitions *transitions_new (int num, state **the_states){  size_t states_size = num * sizeof *the_states;  transitions *res = xmalloc (offsetof (transitions, states) + states_size);  res->num = num;  memcpy (res->states, the_states, states_size);  return res;}/*-------------------------------------------------------.| Return the state such that SHIFTS contain a shift/goto || to it on SYM.  Abort if none found.                    |`-------------------------------------------------------*/state *transitions_to (transitions *shifts, symbol_number sym){  int j;  for (j = 0; j < shifts->num; j++)    if (TRANSITION_SYMBOL (shifts, j) == sym)      return shifts->states[j];  abort ();}			/*--------------------.			| Error transitions.  |			`--------------------*//*---------------------------------.| Create a new array of NUM errs.  |`---------------------------------*/errs *errs_new (int num, symbol **tokens){  size_t symbols_size = num * sizeof *tokens;  errs *res = xmalloc (offsetof (errs, symbols) + symbols_size);  res->num = num;  memcpy (res->symbols, tokens, symbols_size);  return res;}			/*-------------.			| Reductions.  |			`-------------*//*---------------------------------------.| Create a new array of NUM reductions.  |`---------------------------------------*/static reductions *reductions_new (int num, rule **reds){  size_t rules_size = num * sizeof *reds;  reductions *res = xmalloc (offsetof (reductions, rules) + rules_size);  res->num = num;  res->look_ahead_tokens = NULL;  memcpy (res->rules, reds, rules_size);  return res;}			/*---------.			| States.  |			`---------*/state_number nstates = 0;/* FINAL_STATE is properly set by new_state when it recognizes its   accessing symbol: $end.  */state *final_state = NULL;/*------------------------------------------------------------------.| Create a new state with ACCESSING_SYMBOL, for those items.  Store || it in the state hash table.                                       |`------------------------------------------------------------------*/state *state_new (symbol_number accessing_symbol,	   size_t nitems, item_number *core){  state *res;  size_t items_size = nitems * sizeof *core;  if (STATE_NUMBER_MAXIMUM <= nstates)    abort ();  res = xmalloc (offsetof (state, items) + items_size);  res->number = nstates++;  res->accessing_symbol = accessing_symbol;  res->transitions = NULL;  res->reductions = NULL;  res->errs = NULL;  res->consistent = 0;  res->solved_conflicts = NULL;  res->nitems = nitems;  memcpy (res->items, core, items_size);  state_hash_insert (res);  return res;}/*---------.| Free S.  |`---------*/static voidstate_free (state *s){  free (s->transitions);  free (s->reductions);  free (s->errs);  free (s);}/*---------------------------.| Set the transitions of S.  |`---------------------------*/voidstate_transitions_set (state *s, int num, state **trans){  if (s->transitions)    abort ();  s->transitions = transitions_new (num, trans);}/*--------------------------.| Set the reductions of S.  |`--------------------------*/voidstate_reductions_set (state *s, int num, rule **reds){  if (s->reductions)    abort ();  s->reductions = reductions_new (num, reds);}intstate_reduction_find (state *s, rule *r){  int i;  reductions *reds = s->reductions;  for (i = 0; i < reds->num; ++i)    if (reds->rules[i] == r)      return i;  return -1;}/*--------------------.| Set the errs of S.  |`--------------------*/voidstate_errs_set (state *s, int num, symbol **tokens){  if (s->errs)    abort ();  s->errs = errs_new (num, tokens);}/*---------------------------------------------------.| Print on OUT all the look-ahead tokens such that S || wants to reduce R.                                 |`---------------------------------------------------*/voidstate_rule_look_ahead_tokens_print (state *s, rule *r, FILE *out){  /* Find the reduction we are handling.  */  reductions *reds = s->reductions;  int red = state_reduction_find (s, r);  /* Print them if there are.  */  if (reds->look_ahead_tokens && red != -1)    {      bitset_iterator biter;      int k;      char const *sep = "";      fprintf (out, "  [");      BITSET_FOR_EACH (biter, reds->look_ahead_tokens[red], k, 0)	{	  fprintf (out, "%s%s", sep, symbols[k]->tag);	  sep = ", ";	}      fprintf (out, "]");    }}/*----------------------.| A state hash table.  |`----------------------*//* Initial capacity of states hash table.  */#define HT_INITIAL_CAPACITY 257static struct hash_table *state_table = NULL;/* Two states are equal if they have the same core items.  */static inline boolstate_compare (state const *s1, state const *s2){  size_t i;  if (s1->nitems != s2->nitems)    return false;  for (i = 0; i < s1->nitems; ++i)    if (s1->items[i] != s2->items[i])      return false;  return true;}static boolstate_comparator (void const *s1, void const *s2){  return state_compare (s1, s2);}static inline size_tstate_hash (state const *s, size_t tablesize){  /* Add up the state's item numbers to get a hash key.  */  size_t key = 0;  size_t i;  for (i = 0; i < s->nitems; ++i)    key += s->items[i];  return key % tablesize;}static size_tstate_hasher (void const *s, size_t tablesize){  return state_hash (s, tablesize);}/*-------------------------------.| Create the states hash table.  |`-------------------------------*/voidstate_hash_new (void){  state_table = hash_initialize (HT_INITIAL_CAPACITY,				 NULL,				 state_hasher,				 state_comparator,				 NULL);}/*---------------------------------------------.| Free the states hash table, not the states.  |`---------------------------------------------*/voidstate_hash_free (void){  hash_free (state_table);}/*-----------------------------------.| Insert S in the state hash table.  |`-----------------------------------*/voidstate_hash_insert (state *s){  hash_insert (state_table, s);}/*------------------------------------------------------------------.| Find the state associated to the CORE, and return it.  If it does || not exist yet, return NULL.                                       |`------------------------------------------------------------------*/state *state_hash_lookup (size_t nitems, item_number *core){  size_t items_size = nitems * sizeof *core;  state *probe = xmalloc (offsetof (state, items) + items_size);  state *entry;  probe->nitems = nitems;  memcpy (probe->items, core, items_size);  entry = hash_lookup (state_table, probe);  free (probe);  return entry;}/* All the decorated states, indexed by the state number.  */state **states = NULL;/*----------------------.| Free all the states.  |`----------------------*/voidstates_free (void){  state_number i;  for (i = 0; i < nstates; ++i)    state_free (states[i]);  free (states);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -