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State Machine 的代码
machine.cpp
#include "Machine.h"
FiniteAutomata::FiniteAutomata()
{
}
FiniteAutomata::~FiniteAutomata()
{
RuleSet.Reset();
StartSet.Reset();
EndSet.Reset();
}
void FiniteAutomata::AddRule(RUL
machine.h
#include "Table.h"
class FiniteAutomata // 非确定有限自动机
{
public:
FiniteAutomata();
~FiniteAutomata();
void AddRule(RULE);
void AddStartState(STATE);
void AddEndState(STATE);
void Res
machine.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
machine.plg
Build Log
--------------------Configuration: Machine - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\ADMIN
machine.dsp
# Microsoft Developer Studio Project File - Name="Machine" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) C
machine.cpp
#include "Machine.h"
FiniteAutomata::FiniteAutomata()
{
}
FiniteAutomata::~FiniteAutomata()
{
RuleSet.Reset();
StartSet.Reset();
EndSet.Reset();
}
void FiniteAutomata::AddRule(RUL
machine.h
#include "Table.h"
class FiniteAutomata // 非确定有限自动机
{
public:
FiniteAutomata();
~FiniteAutomata();
void AddRule(RULE);
void AddStartState(STATE);
void AddEndState(STATE);
void Res