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找到约 10,000 项符合 State Machine 的代码

machine.cpp

#include "Machine.h" FiniteAutomata::FiniteAutomata() { } FiniteAutomata::~FiniteAutomata() { RuleSet.Reset(); StartSet.Reset(); EndSet.Reset(); } void FiniteAutomata::AddRule(RUL

machine.h

#include "Table.h" class FiniteAutomata // 非确定有限自动机 { public: FiniteAutomata(); ~FiniteAutomata(); void AddRule(RULE); void AddStartState(STATE); void AddEndState(STATE); void Res

machine.dsw

Microsoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ###############################################################################

machine.plg

Build Log --------------------Configuration: Machine - Win32 Debug-------------------- Command Lines Creating temporary file "C:\DOCUME~1\ADMIN

machine.dsp

# Microsoft Developer Studio Project File - Name="Machine" - Package Owner= # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) C

machine.cpp

#include "Machine.h" FiniteAutomata::FiniteAutomata() { } FiniteAutomata::~FiniteAutomata() { RuleSet.Reset(); StartSet.Reset(); EndSet.Reset(); } void FiniteAutomata::AddRule(RUL

machine.h

#include "Table.h" class FiniteAutomata // 非确定有限自动机 { public: FiniteAutomata(); ~FiniteAutomata(); void AddRule(RULE); void AddStartState(STATE); void AddEndState(STATE); void Res