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找到约 10,000 项符合 State Machine 的代码

machine.java

// PART OF THE MACHINE SIMULATION. DO NOT CHANGE. package nachos.machine; import nachos.security.*; import nachos.ag.*; import java.io.File; /** * The master class of the simulated machine. Proce

machine.v

//{{ Section below this comment is automatically maintained // and may be overwritten //{module {machine}} module machine (clk, opcode, d1_in, reset, r, w, h, r_r, w_r, d1_ena, load_ir, load_pc,

machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3

machine.cpp

// machine shop simulation #include #include "lqueue.h" #include "xcept.h" #include "job.h" #include "machine.h" #include "eventl.h" // globals long Now = 0; // curr

machine.out

Enter number of machines and jobs Enter change-over times for machines Enter number of tasks for job 1 Enter the tasks (machine, time) in process order Enter number of tasks for job 2 Enter the t

machine.h

//Machine class used in machine shop simulation #ifndef Machine_ #define Machine_ class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0;

machine.h

// struct used in machine shop simulation #ifndef machine_ #define machine_ #include "arrayQueue.h" #include "job.h" using namespace std; struct machine { arrayQueue jobQ;

machine.dpr

program machine; uses Forms, Unit1 in 'Unit1.pas' {Form1}; {$R *.res} begin Application.Initialize; Application.CreateForm(TForm1, Form1); Application.Run; end.

machine.mdl

Model { Name "machine" Version 6.3 MdlSubVersion 0 GraphicalInterface { NumRootInports 3 Inport { Name "USabc" } Inport { Name