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找到约 10,000 项符合 State Machine 的代码

machine.cc

// machine.cc // Routines for simulating the execution of user programs. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of Californi

machine.h

// machine.h // Data structures for simulating the execution of user programs // running on top of Nachos. // // User programs are loaded into "mainMemory"; to Nachos, // this looks just like an arra

machine.v

module machine(inc_pc,load_acc,load_pc,rd,wr,load_ir,datactl_ena,halt,clk1,zero,ena,opcode); output inc_pc,load_pc,load_acc,rd,wr,load_ir; output datactl_ena,halt; input clk1,zero,ena;

machine.h

#include /* * This file defines the interface between top and the machine-dependent * module. It is NOT machine dependent and should not need to be changed * for any specific machin

machine.java

import java.awt.*; public class machine extends Frame { Panel flowtype,numbers,controls,baseline,buttonbar; //GUI declarations Drawing drawing; Legend legend; Choice option

machine.h

#ifndef _VIVI_MACHINE_H_ #define _VIVI_MACHINE_H_ #include "config.h" #ifdef CONFIG_SA1100_KINGS #include "platform/kings.h" #endif #ifdef CONFIG_SA1100_FORTE #include "platform/forte.h" #endif #ifd