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State Machine 的代码
machine.cc
// machine.cc
// Routines for simulating the execution of user programs.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1993 The Regents of the University of Californi
machine.h
// machine.h
// Data structures for simulating the execution of user programs
// running on top of Nachos.
//
// User programs are loaded into "mainMemory"; to Nachos,
// this looks just like an arra
machine.v
module machine(inc_pc,load_acc,load_pc,rd,wr,load_ir,datactl_ena,halt,clk1,zero,ena,opcode);
output inc_pc,load_pc,load_acc,rd,wr,load_ir;
output datactl_ena,halt;
input clk1,zero,ena;
machine.h
#include
/*
* This file defines the interface between top and the machine-dependent
* module. It is NOT machine dependent and should not need to be changed
* for any specific machin
machine.java
import java.awt.*;
public class machine extends Frame {
Panel flowtype,numbers,controls,baseline,buttonbar; //GUI declarations
Drawing drawing;
Legend legend;
Choice option
machine.h
#ifndef _VIVI_MACHINE_H_
#define _VIVI_MACHINE_H_
#include "config.h"
#ifdef CONFIG_SA1100_KINGS
#include "platform/kings.h"
#endif
#ifdef CONFIG_SA1100_FORTE
#include "platform/forte.h"
#endif
#ifd