⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 machine.h

📁 linux的例子,就是下载后到自己的机子上去运行
💻 H
字号:
// machine.h //	Data structures for simulating the execution of user programs//	running on top of Nachos.////	User programs are loaded into "mainMemory"; to Nachos,//	this looks just like an array of bytes.  Of course, the Nachos//	kernel is in memory too -- but as in most machines these days,//	the kernel is loaded into a separate memory region from user//	programs, and accesses to kernel memory are not translated or paged.////	In Nachos, user programs are executed one instruction at a time, //	by the simulator.  Each memory reference is translated, checked//	for errors, etc.////  DO NOT CHANGE -- part of the machine emulation//// Copyright (c) 1992-1993 The Regents of the University of California.// All rights reserved.  See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#ifndef MACHINE_H#define MACHINE_H#include "copyright.h"#include "utility.h"#include "translate.h"#include "disk.h"// Definitions related to the size, and format of user memory#define PageSize 	SectorSize 	// set the page size equal to					// the disk sector size, for					// simplicity#define NumPhysPages    32*2#define MemorySize 	(NumPhysPages * PageSize)#define TLBSize		4		// if there is a TLB, make it smallenum ExceptionType { NoException,           // Everything ok!		     SyscallException,      // A program executed a system call.		     PageFaultException,    // No valid translation found		     ReadOnlyException,     // Write attempted to page marked 					    // "read-only"		     BusErrorException,     // Translation resulted in an 					    // invalid physical address		     AddressErrorException, // Unaligned reference or one that					    // was beyond the end of the					    // address space		     OverflowException,     // Integer overflow in add or sub.		     IllegalInstrException, // Unimplemented or reserved instr.		     		     NumExceptionTypes};// User program CPU state.  The full set of MIPS registers, plus a few// more because we need to be able to start/stop a user program between// any two instructions (thus we need to keep track of things like load// delay slots, etc.)#define StackReg	29	// User's stack pointer#define RetAddrReg	31	// Holds return address for procedure calls#define NumGPRegs	32	// 32 general purpose registers on MIPS#define HiReg		32	// Double register to hold multiply result#define LoReg		33#define PCReg		34	// Current program counter#define NextPCReg	35	// Next program counter (for branch delay) #define PrevPCReg	36	// Previous program counter (for debugging)#define LoadReg		37	// The register target of a delayed load.#define LoadValueReg 	38	// The value to be loaded by a delayed load.#define BadVAddrReg	39	// The failing virtual address on an exception#define NumTotalRegs 	40// The following class defines an instruction, represented in both// 	undecoded binary form//      decoded to identify//	    operation to do//	    registers to act on//	    any immediate operand valueclass Instruction {  public:    void Decode();	// decode the binary representation of the instruction    unsigned int value; // binary representation of the instruction    unsigned char opCode;     // Type of instruction.  This is NOT the same as the    		     // opcode field from the instruction: see defs in mips.h    unsigned char rs, rt, rd; // Three registers from instruction.    int extra;       // Immediate or target or shamt field or offset.                     // Immediates are sign-extended.};// The following class defines the simulated host workstation hardware, as // seen by user programs -- the CPU registers, main memory, etc.// User programs shouldn't be able to tell that they are running on our // simulator or on the real hardware, except //	we don't support floating point instructions//	the system call interface to Nachos is not the same as UNIX //	  (10 system calls in Nachos vs. 200 in UNIX!)// If we were to implement more of the UNIX system calls, we ought to be// able to run Nachos on top of Nachos!//// The procedures in this class are defined in machine.cc, mipssim.cc, and// translate.cc.class Machine {  public:    Machine(bool debug);	// Initialize the simulation of the hardware				// for running user programs    ~Machine();			// De-allocate the data structures// Routines callable by the Nachos kernel    void Run();	 		// Run a user program    int ReadRegister(int num);	// read the contents of a CPU register    void WriteRegister(int num, int value);				// store a value into a CPU register// Routines internal to the machine simulation -- DO NOT call these     void OneInstruction(Instruction *instr); 	    				// Run one instruction of a user program.    void DelayedLoad(int nextReg, int nextVal);  					// Do a pending delayed load (modifying a reg)        bool ReadMem(int addr, int size, int* value);    bool WriteMem(int addr, int size, int value);    				// Read or write 1, 2, or 4 bytes of virtual 				// memory (at addr).  Return FALSE if a 				// correct translation couldn't be found.        ExceptionType Translate(int virtAddr, int* physAddr, int size,bool writing);    				// Translate an address, and check for 				// alignment.  Set the use and dirty bits in 				// the translation entry appropriately,    				// and return an exception code if the 				// translation couldn't be completed.    void RaiseException(ExceptionType which, int badVAddr);				// Trap to the Nachos kernel, because of a				// system call or other exception.      void Debugger();		// invoke the user program debugger    void DumpState();		// print the user CPU and memory state // Data structures -- all of these are accessible to Nachos kernel code.// "public" for convenience.//// Note that *all* communication between the user program and the kernel // are in terms of these data structures.    char *mainMemory;		// physical memory to store user program,				// code and data, while executing    int registers[NumTotalRegs]; // CPU registers, for executing user programs// NOTE: the hardware translation of virtual addresses in the user program// to physical addresses (relative to the beginning of "mainMemory")// can be controlled by one of://	a traditional linear page table//  	a software-loaded translation lookaside buffer (tlb) -- a cache of //	  mappings of virtual page #'s to physical page #'s//// If "tlb" is NULL, the linear page table is used// If "tlb" is non-NULL, the Nachos kernel is responsible for managing//	the contents of the TLB.  But the kernel can use any data structure//	it wants (eg, segmented paging) for handling TLB cache misses.// // For simplicity, both the page table pointer and the TLB pointer are// public.  However, while there can be multiple page tables (one per address// space, stored in memory), there is only one TLB (implemented in hardware).// Thus the TLB pointer should be considered as *read-only*, although // the contents of the TLB are free to be modified by the kernel software.    TranslationEntry *tlb;		// this pointer should be considered 					// "read-only" to Nachos kernel code    TranslationEntry *pageTable;    unsigned int pageTableSize;  private:    bool singleStep;		// drop back into the debugger after each				// simulated instruction    int runUntilTime;		// drop back into the debugger when simulated				// time reaches this value};extern void ExceptionHandler(ExceptionType which);				// Entry point into Nachos for handling				// user system calls and exceptions				// Defined in exception.cc// Routines for converting Words and Short Words to and from the// simulated machine's format of little endian.  If the host machine// is little endian (DEC and Intel), these end up being NOPs.//// What is stored in each format://	host byte ordering://	   kernel data structures//	   user registers//	simulated machine byte ordering://	   contents of main memoryunsigned int WordToHost(unsigned int word);unsigned short ShortToHost(unsigned short shortword);unsigned int WordToMachine(unsigned int word);unsigned short ShortToMachine(unsigned short shortword);#endif // MACHINE_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -