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Speaker 的代码
ex06 - las vegas.bs2
' {$STAMP BS2}
' ==============================================================================
'
' File...... Ex06 - Las Vegas.BS2
' Purpose... Stamp Game
' Author.... Parallax
' E-mail.... sta
guihua.opt
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm {
guihua_opt.bak
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm {
11457.html
如何让 Speaker或喇叭发出自订频率的声音
如何让 Speaker或喇叭发出自订频率的声音
musicpro.v
/* 乐曲演奏电路子模块 */
module musicpro(clk_6M,clk_4,speaker,high,mid,low,carry);
input clk_6M,clk_4; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率
output speaker,carry; //speaker:用于激励扬声器的输出信号,为
musicpro_try.v
/* 乐曲演奏电路子模块
与musicpro.v的区别是这里均使用阻塞赋值语句*/
module musicpro_try(clk_6M,clk_4,clr,speaker,high,mid,low,carry);
input clk_6M,clk_4,clr; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率
outpu
song.v
/* 乐曲演奏电路子模块,非阻塞赋值
几乎完全同书 */
module song(clk_6M,clk_4,speaker,high,mid,low,carry);
input clk_6M,clk_4; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率
output speaker
latentreflection.java
//: generics/LatentReflection.java
// Using Reflection to produce latent typing.
import java.lang.reflect.*;
import static net.mindview.util.Print.*;
// Does not implement Performs:
class Mime
eventinfo.cs
namespace ASPNET.StarterKit.Communities.Events {
using System;
using System.Data.SqlClient;
//*********************************************************************
//
// E
itemeventspeaker.cs
namespace ASPNET.StarterKit.Communities {
using System;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using ASPNET.StarterKit.Communities.Events;