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找到约 1,762 项符合 Speaker 的代码

ex06 - las vegas.bs2

' {$STAMP BS2} ' ============================================================================== ' ' File...... Ex06 - Las Vegas.BS2 ' Purpose... Stamp Game ' Author.... Parallax ' E-mail.... sta

guihua.opt

### uVision2 Project, (C) Keil Software ### Do not modify ! cExt (*.c) aExt (*.s*; *.src; *.a*) oExt (*.obj) lExt (*.lib) tExt (*.txt; *.h; *.inc) pExt (*.plm) CppX (*.cpp) DaveTm {

guihua_opt.bak

### uVision2 Project, (C) Keil Software ### Do not modify ! cExt (*.c) aExt (*.s*; *.src; *.a*) oExt (*.obj) lExt (*.lib) tExt (*.txt; *.h; *.inc) pExt (*.plm) CppX (*.cpp) DaveTm {

11457.html

如何让 Speaker或喇叭发出自订频率的声音 如何让 Speaker或喇叭发出自订频率的声音

musicpro.v

/* 乐曲演奏电路子模块 */ module musicpro(clk_6M,clk_4,speaker,high,mid,low,carry); input clk_6M,clk_4; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率 output speaker,carry; //speaker:用于激励扬声器的输出信号,为

musicpro_try.v

/* 乐曲演奏电路子模块 与musicpro.v的区别是这里均使用阻塞赋值语句*/ module musicpro_try(clk_6M,clk_4,clr,speaker,high,mid,low,carry); input clk_6M,clk_4,clr; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率 outpu

song.v

/* 乐曲演奏电路子模块,非阻塞赋值 几乎完全同书 */ module song(clk_6M,clk_4,speaker,high,mid,low,carry); input clk_6M,clk_4; //clk_6M: 用于产生各种音阶频率的基准频率;clk_4: 用于控制音长(节拍)的时钟频率 output speaker

latentreflection.java

//: generics/LatentReflection.java // Using Reflection to produce latent typing. import java.lang.reflect.*; import static net.mindview.util.Print.*; // Does not implement Performs: class Mime

eventinfo.cs

namespace ASPNET.StarterKit.Communities.Events { using System; using System.Data.SqlClient; //********************************************************************* // // E

itemeventspeaker.cs

namespace ASPNET.StarterKit.Communities { using System; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using ASPNET.StarterKit.Communities.Events;