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Sound 的代码
soundsystem.cpp
//-----------------------------------------------------------------------------
// Name: SoundSystem.cpp
//
// Description: Helper class to play sound files
//
// File Function: Function file for
soundsystem.h
//-----------------------------------------------------------------------------
// Name: SoundSystem.h
//
// Description: Helper class to play sound files
//
// File Function: Header file
//
//
yosamabin_n60.java
import com.nokia.mid.sound.Sound;
import com.nokia.mid.ui.DirectGraphics;
import com.nokia.mid.ui.DirectUtils;
import com.nokia.mid.ui.FullCanvas;
import java.io.DataInputStream;
import java.io.I
tda7410.h
#ifndef tda7410_h
#define tda7410_h
#define IIC_TDA7410 0x8C /* Slave address */
#define SOUND_TASK_IDLE 0
#define SOUND_SOURCE_SELECT 1
#define VOLUME_CONTROL
tda7410.h
#ifndef tda7410_h
#define tda7410_h
#define IIC_TDA7410 0x8C /* Slave address */
#define SOUND_TASK_IDLE 0
#define SOUND_SOURCE_SELECT 1
#define VOLUME_CONTROL
tutorial03.java
## An ffmpeg and SDL Tutorial
Page 1 2 3 4 5 6 7 8 End Prev Home Next
Printable version Text version
## Tutorial 03: Playing Sound
Code: tutorial03.c
### Audio
So now we want to play sound. SD
polski-ascii.lang
# $Id: polski-ascii.lang,v 1.1 2003/12/04 14:29:06 zagor Exp $
# Polish translation: monter.FM (2003/10/29 13:50:00)
#
id: LANG_SOUND_SETTINGS
desc: in the main menu
eng: "Sound Settings"
new: "
wavefront_fx.h
#ifndef __SOUND_WAVEFRONT_FX_H
#define __SOUND_WAVEFRONT_FX_H
extern int snd_wavefront_fx_detect (snd_wavefront_t *);
extern void snd_wavefront_fx_ioctl (snd_synth_t *sdev,
unsigned int c
ledctrl.c
// 8x8 Dot Matrix LED Control(Space Fight Game)+Sound ON
// by Takuya Matsubara
#include "fx2.h"
#include "fx2regs.h"
#include "ledctrl.h"
#include "sound.h"
#define LEDWIDTH 8
BYTE ledvram
ledctrl.c
// 8x8 Dot Matrix LED Control(Car Race Game) +Sound ON
// by Takuya Matsubara
#include "fx2.h"
#include "fx2regs.h"
#include "ledctrl.h"
#include "sound.h"
#define LEDWIDTH 8
BYTE ledvram