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找到约 10,000 项符合 Sound 的代码

soundsystem.cpp

//----------------------------------------------------------------------------- // Name: SoundSystem.cpp // // Description: Helper class to play sound files // // File Function: Function file for

soundsystem.h

//----------------------------------------------------------------------------- // Name: SoundSystem.h // // Description: Helper class to play sound files // // File Function: Header file // //

yosamabin_n60.java

import com.nokia.mid.sound.Sound; import com.nokia.mid.ui.DirectGraphics; import com.nokia.mid.ui.DirectUtils; import com.nokia.mid.ui.FullCanvas; import java.io.DataInputStream; import java.io.I

tda7410.h

#ifndef tda7410_h #define tda7410_h #define IIC_TDA7410 0x8C /* Slave address */ #define SOUND_TASK_IDLE 0 #define SOUND_SOURCE_SELECT 1 #define VOLUME_CONTROL

tda7410.h

#ifndef tda7410_h #define tda7410_h #define IIC_TDA7410 0x8C /* Slave address */ #define SOUND_TASK_IDLE 0 #define SOUND_SOURCE_SELECT 1 #define VOLUME_CONTROL

tutorial03.java

## An ffmpeg and SDL Tutorial Page 1 2 3 4 5 6 7 8 End Prev Home Next Printable version Text version ## Tutorial 03: Playing Sound Code: tutorial03.c ### Audio So now we want to play sound. SD

polski-ascii.lang

# $Id: polski-ascii.lang,v 1.1 2003/12/04 14:29:06 zagor Exp $ # Polish translation: monter.FM (2003/10/29 13:50:00) # id: LANG_SOUND_SETTINGS desc: in the main menu eng: "Sound Settings" new: "

wavefront_fx.h

#ifndef __SOUND_WAVEFRONT_FX_H #define __SOUND_WAVEFRONT_FX_H extern int snd_wavefront_fx_detect (snd_wavefront_t *); extern void snd_wavefront_fx_ioctl (snd_synth_t *sdev, unsigned int c

ledctrl.c

// 8x8 Dot Matrix LED Control(Space Fight Game)+Sound ON // by Takuya Matsubara #include "fx2.h" #include "fx2regs.h" #include "ledctrl.h" #include "sound.h" #define LEDWIDTH 8 BYTE ledvram

ledctrl.c

// 8x8 Dot Matrix LED Control(Car Race Game) +Sound ON // by Takuya Matsubara #include "fx2.h" #include "fx2regs.h" #include "ledctrl.h" #include "sound.h" #define LEDWIDTH 8 BYTE ledvram