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找到约 10,000 项符合 Sound 的代码

soundfilter.java

package com.brackeen.javagamebook.sound; /** A abstract class designed to filter sound samples. Since SoundFilters may use internal buffering of samples, a new SoundFilter object sho

af_surround.c

/* This is an libaf filter to do simple decoding of matrixed surround sound. This will provide a (basic) surround-sound effect from audio encoded for Dolby Surround, Pro Logic etc. * This

playctrl.cgi

u'nSP WEB - sound player u'nSP Web server Play sound

gus_vol.c

/* * gus_vol.c - Compute volume for GUS. * * Greg Lee 1993. */ #include #ifndef EXCLUDE_GUS #include extern unsigned short gus_ada

nebu_source3d.h

#ifndef NEBU_Sound_Source3D_H #define NEBU_Sound_Source3D_H #include "nebu_Sound.h" #include "nebu_SoundSystem.h" #include "nebu_SourceSample.h" #include "base/nebu_Vector3.h" #define USOUND 50 #def

readme.txt

Last Modified on 19 January 2009 Created by Edward L. Zechmann The main program is Main_sound Main_sound prompts the user to input all of the information to identify and characterize

fourierexpofn.m

function fourierexpofn(action,datastruct) if nargin < 1 action='init'; end % windowsize 64 doesn't work for 44100 % Load sound, play, load diff sound, change window size, no work %

formantexpofn.m

function formantexpofn(action,datastruct) if nargin < 1 action='init'; end % windowsize 64 doesn't work for 44100 % Load sound, play, load diff sound, change window size, no work %

cmidiplayer.java

package chiidanceapp; import java.io.*; import javax.sound.midi.*; import javax.sound.midi.MetaMessage; import java.util.ResourceBundle; public class CMidiPlayer{ ///////////////////

speaker.c

/* Play sound buffer */ #include "netfone.h" /* GSMDECOMP -- Uncompress the contents of a sound buffer using GSM. */ static void gsmdecomp(soundbuf *sb) { gsm_signal dst[160