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Sound 的代码
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
af_surround.c
/*
This is an libaf filter to do simple decoding of matrixed surround
sound. This will provide a (basic) surround-sound effect from
audio encoded for Dolby Surround, Pro Logic etc.
* This
playctrl.cgi
u'nSP WEB - sound player
u'nSP Web server
Play sound
gus_vol.c
/*
* gus_vol.c - Compute volume for GUS.
*
* Greg Lee 1993.
*/
#include
#ifndef EXCLUDE_GUS
#include
extern unsigned short gus_ada
nebu_source3d.h
#ifndef NEBU_Sound_Source3D_H
#define NEBU_Sound_Source3D_H
#include "nebu_Sound.h"
#include "nebu_SoundSystem.h"
#include "nebu_SourceSample.h"
#include "base/nebu_Vector3.h"
#define USOUND 50
#def
readme.txt
Last Modified on 19 January 2009
Created by Edward L. Zechmann
The main program is Main_sound
Main_sound prompts the user to input all of the information
to identify and characterize
fourierexpofn.m
function fourierexpofn(action,datastruct)
if nargin < 1
action='init';
end
% windowsize 64 doesn't work for 44100
% Load sound, play, load diff sound, change window size, no work
%
formantexpofn.m
function formantexpofn(action,datastruct)
if nargin < 1
action='init';
end
% windowsize 64 doesn't work for 44100
% Load sound, play, load diff sound, change window size, no work
%
cmidiplayer.java
package chiidanceapp;
import java.io.*;
import javax.sound.midi.*;
import javax.sound.midi.MetaMessage;
import java.util.ResourceBundle;
public class CMidiPlayer{
///////////////////
speaker.c
/*
Play sound buffer
*/
#include "netfone.h"
/* GSMDECOMP -- Uncompress the contents of a sound buffer using GSM. */
static void gsmdecomp(soundbuf *sb)
{
gsm_signal dst[160