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找到约 10,000 项符合 Sound 的代码

goldpoint.h

//******************************************** //******************************************** #include #include #include "gamelib\ddutil.h" #include "gamelib\gp_init.h"

goldpoint2.h

//******************************************** //******************************************** #include #include #include "..\gamelib\ddutil.h" #include "..\gamelib\gp_ini

goldpoint.h

//******************************************** //******************************************** #include #include #include "gamelib\ddutil.h" #include "gamelib\gp_init.h"

main.h

#ifndef MAIN_H_ #define MAIN_H_ // button press commands: #define UNKNOWN_COMMAND -2 #define NO_COMMAND -1 #define TOGGLE_SOUND_LOOP 0 #define EXIT_PROG 1 #define TEST_AUDIO_INPUT

goldpoint2.h

//******************************************** //******************************************** #include #include #include "..\gamelib\ddutil.h" #include "..\gamelib\gp_ini

goldpoint.h

//******************************************** //******************************************** #include #include #include "gamelib\ddutil.h" #include "gamelib\gp_init.h"

add.h

/* this typedef goes here because it is needed by multiseq.c */ typedef struct add_susp_struct { snd_susp_node susp; boolean started; int terminate_bits; lo

coterm.alg

(COTERM-ALG (NAME "coterm") (ARGUMENTS ("sound_type" "s1") ("sound_type" "s2")) (START (MAX s1 s2)) (INNER-LOOP "{sample_type dummy = s2; output = s1;}") (LINEAR s1) (TERMINATE (MIN s1 s2)

pwm.c

#include "deftype.h" #include "config.h" union valchg { U32 buf32; U16 buf16[2]; U8 buf8[4]; }val; unsigned int val_souceaddr; unsign

goldpoint2.h

//******************************************** //******************************************** #include #include #include "..\gamelib\ddutil.h" #include "..\gamelib\gp_ini