代码搜索:Sound

找到约 10,000 项符合「Sound」的源代码

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java nokiasound.java

import com.nokia.mid.sound.Sound; import com.nokia.mid.sound.SoundListener; import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import javax.micro
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java nokiasound.java

import com.nokia.mid.sound.Sound; import com.nokia.mid.sound.SoundListener; import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import javax.micro
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h mpegsound_locals.h

/* MPEG/WAVE Sound library (C) 1997 by Jung woo-jae */ // Mpegsound_locals.h // It is used for compiling library #ifndef _L__SOUND_LOCALS__ #define _L__SOUND_LOCALS__ // Inline functions inline
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c segar.c

/*************************************************************************** Sega G-80 Raster game sound code Across these games, there's a mixture of discrete sound circuitry, speech boards, A
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cxx soundconsumer.cxx

/******************************************************************************* / / File: SoundConsumer.cpp / / Description: Record sound from some sound-producing Node. / / Copyright 1998-
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h soundconsumer.h

/******************************************************************************* / / File: SoundConsumer.h / / Description: Record sound from some sound-producing Node. / / Copyright 1998, B
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uv2 main.uv2

### uVision2 Project, (C) Keil Software ### Do not modify ! Target (Target 1), 0x0000 // Tools: 'MCS-51' Group (Source Group 1) File 1,1, 0x0 File 1,1,
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html sitemap.html

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txt abdf.txt

% 标量阵最小均方准则(LMS)自适应波束形成器(ADBF) close all; Sound_velocity=1200; %声速 Frequency=300; %信号频率 Sample_Frequency=100*Frequency; %采样频率 Array_num=16; %阵元数 Array_distance=1/2*(Sound_velocity/Frequency); %阵
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h prototype.h

/* ****************************************************************************** * 全局变量原型声明 ****************************************************************************** */ #ifndef prototype_