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📄 soundconsumer.cxx

📁 基于VXWORKS H323通信技术源代码
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/*******************************************************************************
/
/	File:			SoundConsumer.cpp
/
/   Description:	Record sound from some sound-producing Node.
/
/	Copyright 1998-1999, Be Incorporated, All Rights Reserved
/
*******************************************************************************/

#include <stdio.h>

#include <OS.h>
#include <scheduler.h>
#include <Buffer.h>
#include <TimeSource.h>

#include "SoundPrivate.h"
#include "SoundConsumer.h"

template<class C> class array_delete {
	C * & m_ptr;
public:
	//	auto_ptr<> uses delete, not delete[], so we have to write our own.
	//	I like hanging on to a reference, because if we manually delete the
	//	array and set the pointer to NULL (or otherwise change the pointer)
	//	it will still work. Others like the more elaborate implementation
	//	of auto_ptr<>. Your Mileage May Vary.
	array_delete(C * & ptr) : m_ptr(ptr) {}
	~array_delete() { delete[] m_ptr; }
};

//	If we don't mind the format changing to another format while
//	running, we can define this to 1. Look for the symbol down in the source.
#define ACCEPT_ANY_FORMAT_CHANGE 0


//	Compiling with NDEBUG means "release" -- it also turns off assert() and
//	other such debugging aids. By contrast, DEBUG turns on extra debugging
//	in some programs.
#if !NDEBUG
#define FPRINTF fprintf
#else
#define FPRINTF (void)
#endif

//	Comment out the FPRINTF part of these lines to reduce verbiage.
//	Enabling MESSAGE will kill performance on slower machines, because it
//	prints for each message received (including each buffer).
#define NODE //FPRINTF
#define MESSAGE //FPRINTF


SoundConsumer::SoundConsumer(
	const char * name,
	SoundProcessFunc recordFunc,
	SoundNotifyFunc notifyFunc,
	void * cookie) :
	BMediaNode(name ? name : "SoundConsumer"),
	BBufferConsumer(B_MEDIA_RAW_AUDIO)
{
	NODE(stderr, "SoundConsumer::SoundConsumer(%p, %p, %p, %p)\n",
		name, recordFunc, notifyFunc, cookie);

	if (!name) name = "SoundConsumer";

	//	Set up the hook functions.
	m_recordHook = recordFunc;
	m_notifyHook = notifyFunc;
	m_cookie = cookie;

	//	Create the port that we publish as our Control Port.
	char pname[32];
	sprintf(pname, "%.20s Control", name);
	m_port = create_port(10, pname);

	// Initialize our single media_input. Make sure it knows
	// the Control Port associated with the destination, and
	// the index of the destination (since we only have one,
	// that's trivial).
	m_input.destination.port = m_port;
	m_input.destination.id = 1;
	sprintf(m_input.name, "%.20s Input", name);

	// Set up the timing variables that we'll be using.
	m_trTimeout = 0LL;
	m_tpSeekAt = 0;
	m_tmSeekTo = 0;
	m_delta = 0;
	m_seeking = false;

	//	Create, and run, the thread that we use to service
	// the Control Port.
	sprintf(pname, "%.20s Service", name);
	m_thread = spawn_thread(ThreadEntry, pname, 110, this);
	resume_thread(m_thread);
}


SoundConsumer::~SoundConsumer()
{
	NODE(stderr, "SoundConsumer::~SoundConsumer()\n");
	//	Signal to our thread that it's time to go home.
	write_port(m_port, MSG_QUIT_NOW, 0, 0);
	status_t s;
	while (wait_for_thread(m_thread, &s) == B_INTERRUPTED)
		NODE(stderr, "wait_for_thread() B_INTERRUPTED\n");
	delete_port(m_port);
}


status_t
SoundConsumer::SetHooks(
	SoundProcessFunc recordFunc,
	SoundNotifyFunc notifyFunc,
	void * cookie)
{
	//	SetHooks needs to be synchronized with the service thread, else we may
	//	call the wrong hook function with the wrong cookie, which would be bad.
	//	Rather than do locking, which is expensive, we streamline the process
	//	by sending our service thread a request to change the hooks, and waiting
	//	for the acknowledge.
	status_t err = B_OK;
	set_hooks_q cmd;
	cmd.process = recordFunc;
	cmd.notify = notifyFunc;
	cmd.cookie = cookie;
	//	If we're not in the service thread, we need to round-trip a message.
	if (find_thread(0) != m_thread) {
		cmd.reply = create_port(1, "SetHooks reply");
		//	Send the private message to our service thread.
		err = write_port(ControlPort(), MSG_CHANGE_HOOKS, &cmd, sizeof(cmd));
		if (err >= 0) {
			int32 code;
			//	Wait for acknowledge from the service thread.
			err = read_port_etc(cmd.reply, &code, 0, 0, B_TIMEOUT, 6000000LL);
			if (err > 0) err = 0;
			NODE(stderr, "SoundConsumer::SetHooks read reply: %#010lx\n", err);
		}
		//	Clean up.
		delete_port(cmd.reply);
	}
	else {
		//	Within the service thread, it's OK to just go ahead and do the change.
		DoHookChange(&cmd);
	}
	return err;
}



////////////////////////////////////////////////////////////////////////////////
//
//	BMediaNode-derived methods
//
////////////////////////////////////////////////////////////////////////////////


port_id SoundConsumer::ControlPort() const
{
	return m_port;
}


BMediaAddOn* SoundConsumer::AddOn(
	int32 * internal_id) const
{
	//	This object is instantiated inside an application.
	//	Therefore, it has no add-on.
	if (internal_id) *internal_id = 0;
	return 0;
}


void SoundConsumer::Start(
	bigtime_t performance_time)
{
	//	Since we are a consumer and just blindly accept buffers that are
	//	thrown at us, we don't need to do anything special in Start()/Stop().
	//	If we were (also) a producer, we'd have to be more elaborate.
	//	The only thing we do is immediately perform any queued Seek based on
	//	the start time, which is the right thing to do (seeing as we were
	//	Seek()-ed when we weren't started).
	if (m_seeking) {
		m_delta = performance_time - m_tmSeekTo;
		m_seeking = false;
	}
	if (m_notifyHook) {
		(*m_notifyHook)(m_cookie, B_WILL_START, performance_time);
	}
	else {
		Notify(B_WILL_START, performance_time);
	}
}


void SoundConsumer::Stop(
	bigtime_t performance_time,
	bool immediate)
{
	//	Since we are a consumer and just blindly accept buffers that are
	//	thrown at us, we don't need to do anything special in Start()/Stop().
	//	If we were (also) a producer, we'd have to be more elaborate.
	//	Note that this is not strictly in conformance with The Rules,
	//	but since this is not an add-on Node for use with any application;
	//	it's a Node over which we have complete control, we can live with
	//	treating buffers received before the start time or after the stop
	//	time as any other buffer.
	if (m_notifyHook) {
		(*m_notifyHook)(m_cookie, B_WILL_STOP, performance_time, immediate);
	}
	else {
		Notify(B_WILL_STOP, performance_time, immediate);
	}
}


void SoundConsumer::Seek(
	bigtime_t media_time,
	bigtime_t performance_time)
{
	//	Seek() on a consumer just serves to offset the time stamp
	//	of received buffers passed to our Record hook function.
	//	In the hook function, you may wish to save those time stamps
	//	to disk or otherwise store them. You may also want to
	//	synchronize this node's media time with an upstream
	//	producer's media time to make this offset meaningful.
	if (m_notifyHook) {
		(*m_notifyHook)(m_cookie, B_WILL_SEEK, performance_time, media_time);
	}
	else {
		Notify(B_WILL_SEEK, performance_time, media_time);
	}
	m_tpSeekAt = performance_time;
	m_tmSeekTo = media_time;
	m_seeking = true;
}


void SoundConsumer::SetRunMode(
	run_mode mode)
{
	if (mode == BMediaNode::B_OFFLINE) {
		// BMediaNode::B_OFFLINE means we don't need to run in
		// real time. So, we shouldn't run as a real time
		// thread.
		int32 new_prio = suggest_thread_priority(B_OFFLINE_PROCESSING);
		set_thread_priority(m_thread, new_prio);
	}
	else {
		//	We're running in real time, so we'd better have
		//	a big enough thread priority to handle it!
		//	Here's where those magic scheduler values
		//	come from:
		//
		//	* In the worst case, we process one buffer per
		//	  reschedule (we get rescheduled when we go to
		//	  look for a message on our Control Port), so
		//	  in order to keep up with the incoming buffers,
		//	  the duration of one buffer becomes our
		//	  scheduling period. If we don't know anything
		//	  about the buffers, we pick a reasonable
		//	  default.
		//	* We're a simple consumer, so we don't have to
		//	  be too picky about the jitter. Half a period
		//	  of jitter means that we'd have to get two
		//	  consecutive worst-case reschedules before
		//	  we'd fall behind.
		//	* The amount of time we spend processing is
		//	  our ProcessingLatency().
		bigtime_t period = 10000;
		if (buffer_duration(m_input.format.u.raw_audio) > 0) {
			period = buffer_duration(m_input.format.u.raw_audio);
		}
		//	assuming we're running for 500 us or less per buffer
		int32 new_prio = suggest_thread_priority(B_AUDIO_RECORDING,
			period, period/2, ProcessingLatency());
		set_thread_priority(m_thread, new_prio);
	}
}


void SoundConsumer::TimeWarp(
	bigtime_t at_real_time,
	bigtime_t to_performance_time)
{
	//	Since buffers will come pre-time-stamped, we only need to look
	//	at them, so we can ignore the time warp as a consumer.
	if (m_notifyHook) {
		(*m_notifyHook)(m_cookie, B_WILL_TIMEWARP, at_real_time, to_performance_time);
	}
	else {
		Notify(B_WILL_TIMEWARP, at_real_time, to_performance_time);
	}
}


void SoundConsumer::Preroll()
{
	//	There is nothing for us to do in Preroll()
}


void SoundConsumer::SetTimeSource(
	BTimeSource * /* time_source */)
{
	//	We don't need to do anything special to take note of the
	//	fact that the time source changed, because we get our timing
	//	information from the buffers we receive.
}


status_t SoundConsumer::HandleMessage(
	int32 message,
	const void * data,
	size_t size)
{
	// Check with each of our superclasses to see if they
	// understand the message. If none of them do, call
	// BMediaNode::HandleBadMessage().
	if ((BBufferConsumer::HandleMessage(message, data, size) < 0)
		&& (BMediaNode::HandleMessage(message, data, size) < 0))
	{
		HandleBadMessage(message, data, size);
		return B_ERROR;
	}
	return B_OK;
}





////////////////////////////////////////////////////////////////////////////////
//
//	BBufferConsumer-derived methods
//
////////////////////////////////////////////////////////////////////////////////



status_t SoundConsumer::AcceptFormat(
	const media_destination & dest,
	media_format * format)
{
	//	We only accept formats aimed at our single input.
	if (dest != m_input.destination) {
		return B_MEDIA_BAD_DESTINATION;
	}
	//	If no format is specified, we say we want raw audio.
	if (format->type <= 0) {
		format->type = B_MEDIA_RAW_AUDIO;
		format->u.raw_audio = media_raw_audio_format::wildcard;
	}
	//	If a non-raw-audio format is specified, we tell the world what
	//	we want, and that the specified format was unacceptable to us.
	else if (format->type != B_MEDIA_RAW_AUDIO) {
		format->type = B_MEDIA_RAW_AUDIO;
		format->u.raw_audio = media_raw_audio_format::wildcard;

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