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Sound 的代码
sound.c
/* gameplaySP
*
* Copyright (C) 2006 Exophase
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
sound.h
/* gameplaySP
*
* Copyright (C) 2006 Exophase
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
sound.h
#include
#include "al/al.h"
#include "al/alc.h"
#include "al/alut.h"
#include "vorbis/vorbisfile.h"
#define BUFFER_SIZE (4096 * 10)
string intro_music_file;
string collide_sound_fi
sound.c
#include
void play_wave(u32 srate,u32 loc)//播放wave音乐
{
REG_SOUNDCNT_L=0;
REG_SOUNDCNT_H=0x0b0F; //DS A&B + fifo reset + timer0 + max volume to L and R
REG_SOUNDCNT_X=0x0080; //turn
sound.h
#define SOUNDINIT 0x8000 // makes the sound restart
#define SOUNDDUTY87 0x0000 //87.5% wave duty
#define SOUNDDUTY75 0x0040 //75% wave duty
#define SOUNDDUTY50 0x0080 //50% wave duty
#defi
sound.c
#include
#include
extern const float Mfreq[7][6];//频率表
extern u8 music_cnt;
void set_sound_on();
void play_sound2(u16 fre)
{
set_sound_on();
REG_SOUND2CNT_L=0xf07f