📄 sound.c
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#include <gba.h>
#include <rb_stdio.h>
extern const float Mfreq[7][6];//频率表
extern u8 music_cnt;
void set_sound_on();
void play_sound2(u16 fre)
{
set_sound_on();
REG_SOUND2CNT_L=0xf07f;
REG_SOUND2CNT_H=SOUND1INIT+(0x07ff&fre);//设置频率
}
void play_snd2(u16 mus)
{
music_cnt=(mus&0xff00)>>8;
play_sound2(2048-131072/Mfreq[(mus&0x00f0)>>4][mus&0x000f]);
}
void set_sound_on()
{
REG_SOUNDCNT_X = 0x80;
//full volume, enable sound 2 to left and right
REG_SOUNDCNT_L=0x2277;
// Overall output ratio - Full
REG_SOUNDCNT_H = 2;
}
void set_sound_off()
{
REG_SOUNDCNT_X =0;
REG_SOUNDCNT_L=0;
REG_SOUNDCNT_H=0;
}
void sound2_test()
{
set_sound_on();
play_sound2(0x0fe0);
play_snd2(0xff13);
RBprint("AAAA");
}
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