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sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class // Author: Julian Smart, Vaclav Slavik // Modified by: //

sound.tex

\section{\class{wxSound}}\label{wxsound} This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented on Window

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/carbon/sound.cpp // Purpose: wxSound class implementation: optional // Author: Ryan No

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/classic/sound.cpp // Purpose: wxSound class implementation: optional // Author: Stefan

sound.par

# # Start parameters for the sound velocity fit # # HBB 970522: factored out 1e9 from c??, see hexa.fnc for details c33 = 9 c11 = 6 c44 = 1 c13 = 4 phi0 = 20.0

sound.c

#include "mytypes.h" #include "sound.h" #include "AT91SAM7.h" #include "aic.h" extern void sound_isr_entry(void); const U32 tone_pattern[16] = { 0xF0F0F0F0,0xF0F0F0F0, 0xFCFCFCFC,0xFCFCFD

sound.h

#ifndef SOUND_H_ #define SOUND_H_ #include "mytypes.h" void sound_init(); void sound_interrupt_enable(); void sound_interrupt_disable(); void sound_enable(); void sound_disable(); void sound_isr_C()

sound.java

package lejos.nxt; /** * NXT sound routines. * Only playTone() works. */ public class Sound { private Sound() { } /** * Play a system sound - not yet implemented. *

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Example2_ChatRoom.h" #include "Sound.h"

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_) #