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sound.c

/*---------------------------------------------------------------------------- * ATMEL Microcontroller Software Support - ROUSSET - *--------------------------------------------------------

sound.h

#if 0 //*---------------------------------------------------------------------------- //* ATMEL Microcontroller Software Support - ROUSSET - //*------------------------------------------

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.java

/* * JCollapse - Java Collapse Game * Copyright (C) 2005 Erico Gon鏰lves Rimoli * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Gener

sound.dsw

Microsoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ###############################################################################

sound.c

/*! * Example program. * Copyright (c) 2004 by BREW Development Team, Zhejiang University. * All Rights Reserved. */ /*!----------------------------------- @file sound.c @author

sound.dsp

# Microsoft Developer Studio Project File - Name="sound" - Package Owner= # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dyn

sound.bid

#ifndef SOUND_BID #define SOUND_BID #define AEECLSID_SOUND 0x10080101 #endif //SOUND_BID

sound.c

main () { char audio[8192]; int i; for (i = 0; i < 4095; i += 1) audio[i] = i / 8, audio[8191 - i] = i / 8; for (;;) write (1, audio, 8192); }

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun