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Sound 的代码
sound.c
/*----------------------------------------------------------------------------
* ATMEL Microcontroller Software Support - ROUSSET -
*--------------------------------------------------------
sound.h
#if 0
//*----------------------------------------------------------------------------
//* ATMEL Microcontroller Software Support - ROUSSET -
//*------------------------------------------
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.java
/*
* JCollapse - Java Collapse Game
* Copyright (C) 2005 Erico Gon鏰lves Rimoli
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Gener
sound.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
sound.c
/*!
* Example program.
* Copyright (c) 2004 by BREW Development Team, Zhejiang University.
* All Rights Reserved.
*/
/*!-----------------------------------
@file sound.c
@author
sound.dsp
# Microsoft Developer Studio Project File - Name="sound" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dyn
sound.bid
#ifndef SOUND_BID
#define SOUND_BID
#define AEECLSID_SOUND 0x10080101
#endif //SOUND_BID
sound.c
main ()
{
char audio[8192];
int i;
for (i = 0; i < 4095; i += 1)
audio[i] = i / 8,
audio[8191 - i] = i / 8;
for (;;)
write (1, audio, 8192);
}
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun