📄 sound.java
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/*
* JCollapse - Java Collapse Game
* Copyright (C) 2005 Erico Gon鏰lves Rimoli
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package sourceforge.net.projects.jcollapse.engine.sound;
import java.net.URL;
public abstract class Sound implements Playable {
private URL m_Local;
/**
* Constructor
* @param local the local of resource
*/
public Sound( URL local ) {
setLocal( local );
}
/**
* Get the local of sound resource
* @return the local of sound resource
*/
public URL getLocal() {
return m_Local;
}
/**
* Set the local of sound resource
* @param local the local of sound resource
*/
public void setLocal( URL local ) {
if( local == null )
throw new NullPointerException( "local can't be null" );
if( m_Local == null )
m_Local = local;
else if( m_Local != null && !m_Local.equals( local ) ) {
release();
m_Local = local;
}
}
/**
* Return the local of Sound
*/
public String toString() {
return getLocal().toString();
}
/**
* Indicate that sound is initialized or not
* @return true if sound is initialized
*/
public abstract boolean isInitialized();
/**
* Create a new Sound instance by resource and type
* Ex: Sound s = Sound.createSoundInstance( new URL( "file:/tmp/snd.wave" ), Playable.TYPE_WAVE );
* @param local the resource location
* @param soundType the Sound type. Ex: Playable.TYPE_WAVE, Playable.TYPE_MIDI
* @return the new instance of Sound
*/
public synchronized static Sound createSoundInstance( URL local, int soundType ) {
switch( soundType ) {
case Playable.TYPE_WAVE:
return new Wave( local );
case Playable.TYPE_MIDI:
return new Midi( local );
default:
return null;
}
}
}
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