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sound.def

LIBRARY SOUND EXPORTS OPENSOUND @1 CLOSESOUND @2 SETVOICEQUEUESIZE @3 SETVOICENOTE @4 SETVOICEACCE

sound.c

#include /* The numbers in this table are the timer divisors necessary to produce the pitch indicated in the lowest octave that is supported by the "sound" function.

sound.gml

.func sound #include void sound( unsigned frequency ); .ixfunc2 '&DosFunc' &func .funcend .desc begin The &func function turns on the PC's speaker at the specified .arg frequency. The

sound.java

/* * Copyright (c) 2001 Sun Microsystems, Inc. All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the follow

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.cpp

/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * V

sound.h

/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * V

sound.cpp

/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * Alexan

sound.h

/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * A

sound.java

package com.sato.accp.game.jigsaw; import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.AudioInputStream; import javax.sound.sampl