📄 sound.c
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#include <i86.h>
/*
The numbers in this table are the timer divisors
necessary to produce the pitch indicated in the
lowest octave that is supported by the "sound"
function.
To raise the pitch by N octaves, simply divide the
number in the table by 2**N since a pitch which is
an octave above another has double the frequency of
the original pitch.
The frequency obtained by these numbers is given by
1193180 / X where X is the number obtained in the
table.
*/
unsigned short Notes[] = {
19327 , /* C b */
18242 , /* C */
17218 , /* C # ( D b ) */
16252 , /* D */
15340 , /* D # ( E b ) */
14479 , /* E ( F b ) */
13666 , /* F ( E # ) */
12899 , /* F # ( G b ) */
12175 , /* G */
11492 , /* G # ( A b ) */
10847 , /* A */
10238 , /* A # ( B b ) */
9664 , /* B ( C b ) */
9121 , /* B # */
0
};
#define FACTOR 1193180
#define OCTAVE 4
void main() /* play the scale */
{
int i;
for( i = 0; Notes[i]; ++i ) {
sound( FACTOR / (Notes[i] / (1 << OCTAVE)) );
delay( 200 );
nosound();
}
}
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