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sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Tetris.h" #include "Sound.h" #include

sound.h

/* * Minor numbers for the sound driver. */ #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesizer and MIDI output) */

sound.h

#define CONFIG_SOUND 1

sound.txt

Information about PowerPC Sound support ===================================================================== Please mail me (Cort Dougan, cort@fsmlabs.com) if you have questions, comment

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.java

package kyodai; import java.io.*; import javax.sound.sampled.*; import java.net.*; /** * 控制音乐特效 */ public class Sound implements Runnable { String currentName; Object currentSound;

sound.cpp

///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998,1999 Olivier Debon // // This program is free software; you can redistribute it and/

sound.h

///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998 Olivier Debon // // This program is free software; you can redistribute it and/or /

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Example2_ChatRoom.h" #include "Sound.h"

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_) #