📄 sound.h
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/////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998 Olivier Debon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////
#ifndef _SOUND_H_
#define _SOUND_H_
#define GET_SOUND_RATE_CODE(f) (((f)&0x0c)>>2)
class Sound : public Character {
long soundRate; // In hz
long stereo; // True if stereo sound
long sampleSize; // 1 or 2 bytes
char *samples; // Array of samples
long nbSamples;
public:
Sound(long id);
~Sound();
void setSoundFlags(long f);
char *setNbSamples(long n);
long getRate();
long getChannel();
long getNbSamples();
long getSampleSize();
char *getSamples();
};
struct SoundList {
long rate;
long stereo;
long sampleSize;
long nbSamples;
long remaining;
char *current;
SoundList *next;
};
class SoundMixer {
SoundList *list;
// Class variables
static long dsp; // Descriptor for /dev/dsp
static char * buffer; // DMA buffer
static long blockSize;
static long nbInst; // Number of instances
// Sound Device Capabilities
static long soundRate; // In hz
static long stereo; // True if stereo sound
static long sampleSize; // 1 or 2 bytes
public:
SoundMixer(char*);
~SoundMixer();
void startSound(Sound *sound); // Register a sound to be played
void stopSounds(); // Stop every current sounds in the instance
long playSounds(); // Actually play sounds of all instances
long fillSoundBuffer(SoundList *, char *buffer, long bufferSize); // Fill sound buffer
};
#endif /* _SOUND_H_ */
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