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sound.cpp

// DirectSound.cpp: implementation of the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #include "Sound.h" #include "wavread.h" #define SAFE_RE

sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091

sound.dfpackage

package id2brn6dndy53bddndy8mh2; /** @version 2.0 @physicalPackage @__modelType diagram */ class diagram { }/** @__tags @shapeType ClassDiagram */ class __tags { }/** @__options */

sound.h

/* ** SOUND.H ** ** Original Copyright 1988-1991 by Bob Stout as part of ** the MicroFirm Function Library (MFL) ** ** This subset version is functionally identical to the ** version origi

sound.c

/* ** SOUND.C ** ** Original Copyright 1988-1991 by Bob Stout as part of ** the MicroFirm Function Library (MFL) ** ** This subset version is functionally identical to the ** version origi

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled com

sound.c

#ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include "c

sound.h

#if !defined(G2IPMSG_SOUND_H) #define G2IPMSG_SOUND_H #ifdef HAVE_CONFIG_H # include #endif #if defined(HAVE_GST) #include #include #endif /* HAVE_GST */ vo

sound.cpp

// sound.cpp : implementation file // #include #include "sound.h" #include #include #include #ifdef _DEBUG #undef THIS_FILE static char BASED_COD