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📄 sound.cpp

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// sound.cpp : implementation file
//

#include <afxwin.h>
#include "sound.h"
#include <io.h>
#include <direct.h>
#include <mmsystem.h>

#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSound

IMPLEMENT_SERIAL(CSound, CObject, 0)			// Schema number.

CSound::CSound()
{
	m_pSoundImage = NULL;
	hLib = NULL;
}

CSound::~CSound()
{
}

/////////////////////////////////////////////////////////////////////////////
// CSound serialization

void CSound::Serialize(CArchive& ar)
{
	ASSERT(1);										// Not supported.
}

/////////////////////////////////////////////////////////////////////////////
// CSound commands

void CSound::DLL_link()
{
	hLib = ::LoadLibrary("snd_nIS.dll");
}

void CSound::DLL_unlink()
{
	if (hLib)
		::FreeLibrary(hLib);
}

BOOL CSound::Load(WORD wResid)
{
	ASSERT(wResid);
	
	HINSTANCE hInst = AfxGetResourceHandle();
	HRSRC hrsrc = ::FindResource(hInst, MAKEINTRESOURCE(wResid), "WAVE");
	
	if (!hrsrc)
	{
		TRACE("WAVE resource not found");
		return FALSE;
	}
	
	HGLOBAL hg = LoadResource(hInst, hrsrc);
	if (!hg)
	{
		TRACE("Failed to load WAVE resource");
		return FALSE;
	}
	
	m_pSoundImage = (BYTE *) LockResource(hg);
	ASSERT(m_pSoundImage);
	
	return TRUE;
}

void CSound::Play()
{
	if (!m_pSoundImage)
	{
		TRACE("Nothing to play");
		return;
	}
	
	::sndPlaySound((LPCSTR) m_pSoundImage, SND_MEMORY | SND_ASYNC | SND_NODEFAULT);
}

void CSound::Play(char *pStrName)
{
	::PlaySound(pStrName, NULL, SND_FILENAME | SND_ASYNC | SND_NODEFAULT);
}

void CSound::DLL_play(int iSndRef)
{
	if (hLib)
	{
		HRSRC hrsrc = ::FindResource(hLib, MAKEINTRESOURCE( iSndRef ), "WAVE");
		if (!hrsrc) return;

		HGLOBAL hg = LoadResource(hLib, hrsrc);
		BYTE *m_pSoundImage = (BYTE *) ::LockResource(hg);
		
		if (m_pSoundImage)
			::sndPlaySound((LPCSTR) m_pSoundImage, SND_MEMORY | SND_ASYNC | SND_NODEFAULT);
	}
}

void CSound::DLL_play(char *szSndName, BOOL bPlaySync /*=FALSE*/)
{
	if (hLib)
	{
		HRSRC hrsrc = ::FindResource(hLib, szSndName, "WAVE");
		if (!hrsrc) return;

		HGLOBAL hg = LoadResource(hLib, hrsrc);
		BYTE *m_pSoundImage = (BYTE *) ::LockResource(hg);
		
		if (m_pSoundImage)
			::sndPlaySound((LPCSTR) m_pSoundImage, SND_MEMORY | (bPlaySync ? SND_SYNC : SND_ASYNC) | SND_NODEFAULT);
	}
}

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

BOOL CSound::PlayResourceWav(char *szName, BOOL bWait)
{
	HANDLE	hResInfo,hRes;
	LPSTR	lpRes;
	BOOL	bResult;
	
	hResInfo = ::FindResource(NULL,szName, "WAVE");
	if (!hResInfo) return FALSE;
	
	hRes = ::LoadResource(NULL, (HRSRC__ *) hResInfo);		// Load the wave resource.
	if (!hRes) return FALSE;
	
	/*
		Lock the resource while playing so windows can't dump it.
	*/
	lpRes = (char *) ::LockResource(hRes);
	if (lpRes)
	{
		if (bWait == TRUE) 
			bResult = ::PlaySound(szName, AfxGetInstanceHandle(), SND_SYNC | SND_RESOURCE);
		else 
			bResult = ::PlaySound(szName,AfxGetInstanceHandle(),SND_ASYNC | SND_RESOURCE);
		
		::UnlockResource(hRes);
	}
	else
		bResult = 0;
	
	::FreeResource(hRes);
	
	return bResult;
	
}

BOOL CSound::PlayFileWav(char *szFilename, BOOL bWait)
{
	BOOL bResult;
	struct _finddata_t filestruct;
	long hnd;
	
	hnd = _findfirst(szFilename, &filestruct);
	if ((hnd == -1)) return FALSE;
	
	if (bWait == TRUE) 
		bResult = ::PlaySound(szFilename,NULL,SND_SYNC | SND_FILENAME);
	else 
		bResult = ::PlaySound(szFilename,NULL,SND_ASYNC | SND_FILENAME);
	
	return bResult;
}

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