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找到约 10,000 项符合 Screen 的代码

game.h

#pragma once #include "inc.h" using namespace std; class CGame { public: CGame(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi); ~CGame(void); void createBomb(COORD newcoord); voi

npc.h

#pragma once #include "inc.h" #include "Plane.h" #include "bullet.h" #include "Game.h" using namespace std; class CNPC { public: CNPC(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi);

plane.h

#pragma once #include "inc.h" class CPlane { public: CPlane(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi); ~CPlane(void); void Render(void); void upData(void); HANDLE hStdOut;

bullet.h

#pragma once #include "inc.h" #include "plane.h" using namespace std; class CBullet { public: CBullet(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi); ~CBullet(void); void Render(vo

pcvideo.c

#include #include /* PCVIDEO.C - This file has two routines. 1. _screen_say() 2. screen_clear() They write characters to and clear the screen. All other io i

chapter07mypaint.pro

; Chapter07MyPaint.pro PRO Chapter07MyPaintExit, Event WIDGET_CONTROL, Event.TOP, /DESTROY END PRO Chapter07MyPaintCleanUp, ID WIDGET_CONTROL, ID, GET_UVALUE=InfoPointer PTR_FREE, In

小鸟飞过.txt

DATA SEGMENT WIN_ULC EQU 30 ;窗口起始列 WIN_ULR EQU 8 ;窗口起始行 WIN_WIDTH DB 10 ;飞行宽度 DATA ENDS CODE SEGMENT

screenctrl.cpp

// ScreenCtrl.cpp: implementation of the ScreenCtrl class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "ScreenCtrl.h" #include "comman

frm_xxdy.frm

VERSION 5.00 Begin VB.Form frm_xxdy BackColor = &H80000009& ClientHeight = 4890 ClientLeft = 60 ClientTop = 345 ClientWidth = 6975 LinkTopic

nnbg.m

function fig = nnbg(n,r) %NNBG Neural Network Design utility function. % First Version, 8-31-95. % NNBG(N,R) % N - Window name (default = figure #). % R - Rectangle without tf nam