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Screen 的代码
game.h
#pragma once
#include "inc.h"
using namespace std;
class CGame
{
public:
CGame(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi);
~CGame(void);
void createBomb(COORD newcoord);
voi
npc.h
#pragma once
#include "inc.h"
#include "Plane.h"
#include "bullet.h"
#include "Game.h"
using namespace std;
class CNPC
{
public:
CNPC(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi);
plane.h
#pragma once
#include "inc.h"
class CPlane
{
public:
CPlane(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi);
~CPlane(void);
void Render(void);
void upData(void);
HANDLE hStdOut;
bullet.h
#pragma once
#include "inc.h"
#include "plane.h"
using namespace std;
class CBullet
{
public:
CBullet(HANDLE _hStdOut, CONSOLE_SCREEN_BUFFER_INFO _csbi);
~CBullet(void);
void Render(vo
pcvideo.c
#include
#include
/* PCVIDEO.C -
This file has two routines.
1. _screen_say()
2. screen_clear()
They write characters to and clear the screen. All other io i
chapter07mypaint.pro
; Chapter07MyPaint.pro
PRO Chapter07MyPaintExit, Event
WIDGET_CONTROL, Event.TOP, /DESTROY
END
PRO Chapter07MyPaintCleanUp, ID
WIDGET_CONTROL, ID, GET_UVALUE=InfoPointer
PTR_FREE, In
小鸟飞过.txt
DATA SEGMENT
WIN_ULC EQU 30 ;窗口起始列
WIN_ULR EQU 8 ;窗口起始行
WIN_WIDTH DB 10 ;飞行宽度
DATA ENDS
CODE SEGMENT
screenctrl.cpp
// ScreenCtrl.cpp: implementation of the ScreenCtrl class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ScreenCtrl.h"
#include "comman
frm_xxdy.frm
VERSION 5.00
Begin VB.Form frm_xxdy
BackColor = &H80000009&
ClientHeight = 4890
ClientLeft = 60
ClientTop = 345
ClientWidth = 6975
LinkTopic
nnbg.m
function fig = nnbg(n,r)
%NNBG Neural Network Design utility function.
% First Version, 8-31-95.
% NNBG(N,R)
% N - Window name (default = figure #).
% R - Rectangle without tf nam