代码搜索:Scene
找到约 1,621 项符合「Scene」的源代码
代码结果 1,621
www.eeworm.com/read/385416/8806113
h scene.h
// -----------------------------------------------------------
// scene.h
// 2004 - Jacco Bikker - jacco@bik5.com - www.bik5.com - <
// ---------------------------------------------------------
www.eeworm.com/read/385414/8806162
cpp scene.cpp
// Scene.cpp: implementation of the CScene class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "RayTrace.h"
#include "Scene.h"
#incl
www.eeworm.com/read/385414/8806200
h scene.h
// Scene.h: interface for the CScene class.
//
// 说明:
// 功能: 场景类
//
// 创建时间: 2004.5
// 作者: 悦鑫 0004170140
// 目的: 南京理工大学毕业设计 基于光线跟踪算法的场景绘制研究
// 参考书目:
//
//////
www.eeworm.com/read/384390/8872941
bin scene.bin
www.eeworm.com/read/283660/9000270
h scene.h
#ifndef SCENE_H
#define SCENE_H
#include
#include "common.h"
#include "module.h"
class EXPORT Scene : public Module
{
friend class World;
public:
Scene();
virtua
www.eeworm.com/read/282485/9090394
cpp scene.cpp
// Scene.cpp: implementation of the CScene class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Scene.h"
////////////////////////////
www.eeworm.com/read/282485/9090507
h scene.h
// Scene.h: interface for the CScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENE_H__8DF5E3E6_F360_448A_90E4_BF1175C16A39__INCLUDED_)
#
www.eeworm.com/read/184417/9101451
h scene.h
//Scene.h
#include "Camera.h"
#include "Color.h"
#include "Cube.h"
#include "Light.h"
#include "Transformation.h"
#include "Material.h"
#include "GLViewer.h"
#include "LightOff.h"
#include "Sphere.h"
www.eeworm.com/read/178967/9380303
inc scene.inc
//
// pedsim - A microscopic pedestrian simulation system.
// Copyright (c) 2003 - 2004 by Christian Gloor
//
// You can redistribute and/or modify this program under th
www.eeworm.com/read/178669/9389198
java scene.java
import javax.microedition.lcdui.game.TiledLayer;
import javax.microedition.lcdui.Image;
public class Scene
{
public static TiledLayer createTiledLayerByBackground(Image image)
{
TiledLayer til