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📄 scene.cpp

📁 国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国内还没有,所以找不到测试
💻 CPP
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// Scene.cpp: implementation of the CScene class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "Scene.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CScene::CScene()
{
	m_nCurrentScene = SCENE_UNKNOWN;
	m_pFonts		= NULL;
	m_pForeTex		= NULL;
	m_pBackTex		= NULL;

	m_nMax = 0;
}

CScene::~CScene()
{
	if(m_pBackTex)
		SAFE_RELEASE(m_pBackTex->pTex);

	if(m_pForeTex)
		SAFE_RELEASE(m_pForeTex->pTex);

	if(m_pFonts)
		SAFE_DELETE(m_pFonts);
}

//----------------------------------------------------------------------------
//	L o a d i n g
//----------------------------------------------------------------------------
BOOL CScene::CreateLoading(char *strBackImage, DWORD dwBX, DWORD dwBY,
						   char *strForeImage, DWORD dwFX, DWORD dwFY,DWORD nMax)
{
	DWORD Time = timeGetTime();

	m_pBackTex = new SPRITE_TEXTURE;
	m_pForeTex = new SPRITE_TEXTURE;

	g_pApp->GetDrawEx()->LoadImageFile(strBackImage,m_pBackTex);
	g_pApp->GetDrawEx()->LoadImageFile(strForeImage,m_pForeTex);

	DWORD LastTime = timeGetTime() - Time;

	m_nMax = nMax;
	m_nCur = 0;
	m_dwFX = dwFX;
	m_dwFY = dwFY;
	m_dwBX = dwBX;
	m_dwBY = dwBY;
	m_dwPer= 0;

	g_pApp->GetD3dDevice()->BeginScene();

	g_pApp->GetDrawEx()->DrawSpriteEx(*m_pBackTex, m_dwBX, m_dwBY);
	g_pApp->GetDrawEx()->DrawSpriteEx(*m_pForeTex, m_dwFX, m_dwFY,0);	// 贸澜俊绰 钎矫 救秦淋

	g_pApp->GetD3dDevice()->EndScene();
	g_pApp->GetD3dDevice()->Present(NULL,NULL,NULL,NULL);
	
	return true;
}
BOOL CScene::LoadingText(char *strFileName, DWORD dwX, DWORD dwY, DWORD dwColor, 
						 DWORD dwHeight, bool bItalic, BOOL bBold)
{
	if(0==m_nMax) return false;

	if(this == NULL) return false;

	if(!m_pFonts)
	{
		m_pFonts = new CMcFonts;
		m_pFonts->CreateMCFont(g_pApp->GetD3dDevice(),dwHeight,0,bItalic,TEXT("奔覆眉"));
	}
	
	g_pApp->GetD3dDevice()->BeginScene();

	// 茄锅 歹 弊妨淋~ 弊贰具 傈俊 敬 臂磊啊 瘤况柳促.
	if(m_pBackTex) g_pApp->GetDrawEx()->DrawSpriteEx(*m_pBackTex, m_dwBX, m_dwBY);
	if(m_pForeTex) g_pApp->GetDrawEx()->DrawSpriteEx(*m_pForeTex, m_dwFX, m_dwFY, 0, m_dwPer);
	
	if(bBold) m_pFonts->DrawText_Bold(strFileName,dwX,dwY,0,0,DT_LEFT,dwColor);
	else m_pFonts->DrawText(strFileName,dwX,dwY,0,0,DT_LEFT,dwColor);

	g_pApp->GetD3dDevice()->EndScene();
	g_pApp->GetD3dDevice()->Present(NULL,NULL,NULL,NULL);

	return true;
}

BOOL CScene::LoadingProgress(short nCurrent)
{
	if(0==m_nMax) return false;

	m_nCur = nCurrent;

	DWORD dwPer = ((m_nCur * 100) / m_nMax);

	// 抗) 50% * 80 / 100 = 弥辆蔼
	m_dwPer = (dwPer * 1000) / 100;

	g_pApp->GetD3dDevice()->BeginScene();

	if(m_pForeTex) g_pApp->GetDrawEx()->DrawSpriteEx(*m_pForeTex,m_dwFX,m_dwFY,255,m_dwPer);

	g_pApp->GetD3dDevice()->EndScene();
	g_pApp->GetD3dDevice()->Present(NULL,NULL,NULL,NULL);

	// 肺爹捞 场车促搁
	if( m_nCur == m_nMax )
	{
		SAFE_DELETE(m_pBackTex);
		SAFE_DELETE(m_pForeTex);
		SAFE_DELETE(m_pFonts);
	}
	return true;
}

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