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找到约 9,113 项符合「STARTING」的源代码
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www.eeworm.com/read/392996/8316248
std test.1.std
Shortest Job First (SJF) scheduling
Starting at Ticks: total 10
Queuing threads.
Queuing thread threadA at Time 10, priority 0
Queuing thread threadB at Time 20, priority 0
Queuing thread threadC at T
www.eeworm.com/read/268730/11124485
asm bootstrap.asm
A.1 DSP56364 Bootstrap Program
; BOOTSTRAP CODE FOR DSP56364 - (C) Copyright 1998 Freescale Inc.
; Revised August 11, 1998.
; This is the Bootstrap program contained in the DSP56364 192-word Boot
www.eeworm.com/read/268730/11124486
asm bootstrap1.asm
A.1 DSP56364 Bootstrap Program
; BOOTSTRAP CODE FOR DSP56364 - (C) Copyright 1998 Freescale Inc.
; Revised August 11, 1998.
; This is the Bootstrap program contained in the DSP56364 192-word Boot
www.eeworm.com/read/268730/11124488
asm bootstrap2.asm
A.1 DSP56364 Bootstrap Program
; BOOTSTRAP CODE FOR DSP56364 - (C) Copyright 1998 Freescale Inc.
; Revised August 11, 1998.
; This is the Bootstrap program contained in the DSP56364 192-word Boot
www.eeworm.com/read/334240/12615944
rd pikepar.rd
\name{pikepar}
\alias{pikepar}
\title{Starting Values of Parameters for the Pike Data}
\usage{data(pikepar)}
\description{
Starting values of parameters for fitting a mixture distribution to the
www.eeworm.com/read/108859/15573892
m converr.m
% ADSP Toolbox: Version 2.0
% For use with "Analog and Digital Signal Processing", 2nd Ed.
% Published by PWS Publishing Co.
%
% Ashok Ambardar, EE Dept. MTU, Houghton, MI 49931, USA
% http://
www.eeworm.com/read/105179/15676090
h genhd.h
#ifndef _LINUX_GENHD_H
#define _LINUX_GENHD_H
/*
* genhd.h Copyright (C) 1992 Drew Eckhardt
* Generic hard disk header file by
* Drew Eckhardt
*
*
*/
#define EXTENDE
www.eeworm.com/read/103816/15719945
efg nim7.efg
EFG 2 R "Nim, starting with Seven Stones." { "Player 1" "Player 2" }
p "7 left" 2 1 "(2,4)" { "take 2" "take 1" } 0
p "5 left" 1 1 "(1,1)" { "take_2" "take_1" } 0
p "3_left" 2 2 "(2,1)" { "take_2" "t
www.eeworm.com/read/103816/15719968
efg nim.efg
EFG 2 R "Nim, starting with Five Stones." { "Player 1" "Player 2" }
p "5 left" 1 1 "(1,1)" { "TAKE 1" "TAKE 2" } 0
p "4 left" 2 1 "(2,1)" { "TAKE 1" "TAKE 2" } 0
p "3 left" 1 2 "(1,2)" { "TAKE 1" "TA