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找到约 8,819 项符合 RGB 的代码

readtex.c

/* readtex.c */ /* * Read an SGI .rgb image file and generate a mipmap texture set. * Much of this code was borrowed from SGI's tk OpenGL toolkit. */ #include #include #inc

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -

color-settransform-alpha.swf.trace

Test the that setTransform({ra:1,ga:-10,ba:1000,aa:-10000}) does the correct thing rgb: 0 ra: 0.78125 rb: 0 ga: -9.765625 gb: 0 ba: 1000 bb: 0 aa: -10000 ab: 0 _alpha: -10000

snes_ntsc_config.h

/* Configure library by modifying this file */ #ifndef SNES_NTSC_CONFIG_H #define SNES_NTSC_CONFIG_H /* Format of source pixels */ #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 /* #define SNES_NTSC_IN

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -

cpixelrgb32.h

// // CPixelRGB32.h // #ifndef __CPixelRGB32_h__ #define __CPixelRGB32_h__ /* RGB32 format: BGR-BGR- */ class CBasePixel; class CPixelRGB32 : public CBasePixel { public: CPixelRGB32

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -

color.js

/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */ YAHOO.util.Color = new function() { // Adapted from http://www.easyrgb.com/math.html // hsv values = 0 - 1 // rgb values 0 -