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找到约 8,819 项符合
RGB 的代码
readtex.c
/* readtex.c */
/*
* Read an SGI .rgb image file and generate a mipmap texture set.
* Much of this code was borrowed from SGI's tk OpenGL toolkit.
*/
#include
#include
#inc
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -
color-settransform-alpha.swf.trace
Test the that setTransform({ra:1,ga:-10,ba:1000,aa:-10000}) does the correct thing
rgb: 0
ra: 0.78125
rb: 0
ga: -9.765625
gb: 0
ba: 1000
bb: 0
aa: -10000
ab: 0
_alpha: -10000
snes_ntsc_config.h
/* Configure library by modifying this file */
#ifndef SNES_NTSC_CONFIG_H
#define SNES_NTSC_CONFIG_H
/* Format of source pixels */
#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
/* #define SNES_NTSC_IN
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -
cpixelrgb32.h
//
// CPixelRGB32.h
//
#ifndef __CPixelRGB32_h__
#define __CPixelRGB32_h__
/*
RGB32 format: BGR-BGR-
*/
class CBasePixel;
class CPixelRGB32 : public CBasePixel
{
public:
CPixelRGB32
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -
color.js
/* Copyright (c) 2006 Yahoo! Inc. All rights reserved. */
YAHOO.util.Color = new function() {
// Adapted from http://www.easyrgb.com/math.html
// hsv values = 0 - 1
// rgb values 0 -