📄 snes_ntsc_config.h
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/* Configure library by modifying this file */#ifndef SNES_NTSC_CONFIG_H#define SNES_NTSC_CONFIG_H/* Format of source pixels */#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 *//* The following affect the built-in blitter only; a custom blitter canhandle things however it wants. *//* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */#define SNES_NTSC_OUT_DEPTH 16/* Type of input pixel values */#define SNES_NTSC_IN_T unsigned short/* Each raw pixel input value is passed through this. You might want to maskthe pixel index if you use the high bits as flags, etc. */#define SNES_NTSC_ADJ_IN( in ) in/* For each pixel, this is the basic operation:output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) *//* Disable standard blitters */#define SNES_NTSC_NO_BLITTERS 1#endif
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