代码搜索:Player 有哪些应用?
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www.eeworm.com/read/388243/8625536
cpp player.cpp
#include "stdafx.h"
#include "player.h"
#include "world.h"
void CPlayer::FireWeapon()
{
// use camera->lookAt vector and multiply
// this lookAt vector by the ammo's speed
// to get the
www.eeworm.com/read/388243/8625613
h player.h
#ifndef __PLAYER_H
#define __PLAYER_H
/*
PLAYER.H
The CPlayer class
OpenGL Game Programming
Author: Kevin Hawkins
Date: 3/30/2001
Description:
*/
#include
cla
www.eeworm.com/read/388080/8636847
h player.h
/*
Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the fo
www.eeworm.com/read/388080/8637012
conf player.conf
player_conf_thr:0.85
player_high_conf_thr:0.94
ball_conf_thr:0.90
player_dist_tolerance:10.0
player_when_to_turn:7.0
player_when_to_kick:0.90
player_when_to_intercept:40
clear_ball_dist:5.0
clear_ball
www.eeworm.com/read/388080/8637060
cpp player.cpp
/*
Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the fo
www.eeworm.com/read/431680/8661509
png player.png
www.eeworm.com/read/287032/8731311
led-player
www.eeworm.com/read/286552/8759492
mbm player.mbm
www.eeworm.com/read/429362/8810551
cpp player.cpp
/*
Copyright (C) 2005 Ferdowsi University
*/
#include "player.h"
#include "global.h"
Player::Player() : MobileObject()
{
dist2ball = 0.0;
}
void Player::Update(Vector3f current_pos, float dist)
{