代码搜索:Player 开发教程
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png player.png
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class player.class
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png player.png
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java player.java
import javax.microedition.lcdui.Graphics;
public class Player
{
//各种状态常量
final static int FIRE = 0; //射击
final static int GENERAL = 1; //正常
final static int DEAD = 2; //死亡
int spriteX,
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class player.class
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png player.png
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bmp player.bmp
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h player.h
// Player.h: interface for the CPlayer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLAYER_H__2A60136F_C5DD_4739_AD2F_D2ECD0B991D4__INCLUDED_)
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cpp player.cpp
// Player.cpp: implementation of the CPlayer class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Player.h"
#include "Ai.h"
//////////