📄 player.cpp
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// Player.cpp: implementation of the CPlayer class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Player.h"
#include "Ai.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//CTank tank;
POINT g_Center; //中心
const int PlayerSize = 32;
extern int g_MoveRight,g_MoveDown;
extern bool g_move;
extern CTank *tank;
CPlayer::CPlayer()
{
BmpX=0;
BmpY=0; //图片位置
ScreenXY.x=0;
ScreenXY.y=0;
CTank::Init();
way=3;
GetTankRect();
}
CPlayer::~CPlayer()
{
}
void CPlayer::Move(POINT &StartPoint,int n)
{
if(g_move)
{
switch (way)
{
case 1:
StartPoint.y+=tank[0].MoveSpeed;
BmpY=32;
break;
case 2:
StartPoint.x+=tank[0].MoveSpeed;
BmpY=96;
break;
case 3:
StartPoint.y-=tank[0].MoveSpeed;
BmpY=0;
break;
case 4:
StartPoint.x-=tank[0].MoveSpeed;
BmpY=64;
break;
default :
break;
}
}
g_Center=GetTankCenter(StartPoint);
CAi ai;
tank[0].way=ai.GetWay(StartPoint,way,n);
}
POINT CPlayer::GetTankCenter(POINT p)
{
POINT NewCenter;
NewCenter.x=p.x+PlayerSize/2;
NewCenter.y=p.y+PlayerSize/2;
return NewCenter;
}
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